Do you have to follow gaming trends to make a successful game?
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You start building something weird and beautiful… then a trend hits.
Suddenly everyone’s playing something you never expected — battle royales, auto-battlers, cozy pixel games. And the devs who jumped on it? They’re making millions. You sit there thinking: should I drop everything and pivot?
Part of me resists. I want to make something different, unexpected. But maybe there’s a smart way to ride a trend without losing your soul?
I’m torn. I know some of you must feel the same.
So tell me — what’s your take?
- Are trends a trap for originality?
- Or are they just shortcuts to visibility in a crowded market?
-
You start building something weird and beautiful… then a trend hits.
Suddenly everyone’s playing something you never expected — battle royales, auto-battlers, cozy pixel games. And the devs who jumped on it? They’re making millions. You sit there thinking: should I drop everything and pivot?
Part of me resists. I want to make something different, unexpected. But maybe there’s a smart way to ride a trend without losing your soul?
I’m torn. I know some of you must feel the same.
So tell me — what’s your take?
- Are trends a trap for originality?
- Or are they just shortcuts to visibility in a crowded market?
Depends how you define success.
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Depends how you define success.
Yeap. For some it's money, for others it's just one player saying "I loved this"