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  3. Do you have to follow gaming trends to make a successful game?

Do you have to follow gaming trends to make a successful game?

Scheduled Pinned Locked Moved Gamedev
gamedev
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  • flatingofamily@lemmy.worldF This user is from outside of this forum
    flatingofamily@lemmy.worldF This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    You start building something weird and beautiful… then a trend hits.

    Suddenly everyone’s playing something you never expected — battle royales, auto-battlers, cozy pixel games. And the devs who jumped on it? They’re making millions. You sit there thinking: should I drop everything and pivot?

    Part of me resists. I want to make something different, unexpected. But maybe there’s a smart way to ride a trend without losing your soul?

    I’m torn. I know some of you must feel the same.

    So tell me — what’s your take?

    • Are trends a trap for originality?
    • Or are they just shortcuts to visibility in a crowded market?
    M 1 Reply Last reply
    7
    • flatingofamily@lemmy.worldF [email protected]

      You start building something weird and beautiful… then a trend hits.

      Suddenly everyone’s playing something you never expected — battle royales, auto-battlers, cozy pixel games. And the devs who jumped on it? They’re making millions. You sit there thinking: should I drop everything and pivot?

      Part of me resists. I want to make something different, unexpected. But maybe there’s a smart way to ride a trend without losing your soul?

      I’m torn. I know some of you must feel the same.

      So tell me — what’s your take?

      • Are trends a trap for originality?
      • Or are they just shortcuts to visibility in a crowded market?
      M This user is from outside of this forum
      M This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Depends how you define success.

      flatingofamily@lemmy.worldF 1 Reply Last reply
      0
      • M [email protected]

        Depends how you define success.

        flatingofamily@lemmy.worldF This user is from outside of this forum
        flatingofamily@lemmy.worldF This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Yeap. For some it's money, for others it's just one player saying "I loved this"

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