Metroid 1 item expansion.
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wrote last edited by [email protected]
Metroid 1 item expansion. I don't much like the idea of ability power ups = keys (opening up new areas) because it encourages linear design (M1=open), so I think I'd prefer to see a few new weapons like the spacer and plasma, then just straight gradual upgrades to Samus' M1 abilities. A limited amount of boosters could be assigned to favourite abilities, like bomb force, jump height, barrier, so one can't 100% all.
Maybe missiles should be triangular energy blobs rather than physical items.
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Metroid 1 item expansion. I don't much like the idea of ability power ups = keys (opening up new areas) because it encourages linear design (M1=open), so I think I'd prefer to see a few new weapons like the spacer and plasma, then just straight gradual upgrades to Samus' M1 abilities. A limited amount of boosters could be assigned to favourite abilities, like bomb force, jump height, barrier, so one can't 100% all.
Maybe missiles should be triangular energy blobs rather than physical items.
Just like with having a limited amount of ability boosters, it could be fun to have like 5 super missiles total, then 10 doors with optional goodies behind (varia, e-tank, m-tank, boosters, screw-atk). Then it becomes a dilemma which doors to go for.
The super missiles could be missing or more limited on a Hard Mode 2nd lap/suitless run.
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Just like with having a limited amount of ability boosters, it could be fun to have like 5 super missiles total, then 10 doors with optional goodies behind (varia, e-tank, m-tank, boosters, screw-atk). Then it becomes a dilemma which doors to go for.
The super missiles could be missing or more limited on a Hard Mode 2nd lap/suitless run.
wrote last edited by [email protected]I also like the idea of randomizing the items. I guess it's sort of doable on a NES by using a deterministic scramble/shift of the item bitfield , then check it before populating a room with a treasure item.
Since Metroid 1 is quite open, the scramble logic doesn't need to be all that advanced. Just needs to make sure bombs, high jump, ice beam and a missile are not placed in blocked locations. So, a separate bitfield. M1 is not like SMET which has all these runboost puzzles and stuff.
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Metroid 1 item expansion. I don't much like the idea of ability power ups = keys (opening up new areas) because it encourages linear design (M1=open), so I think I'd prefer to see a few new weapons like the spacer and plasma, then just straight gradual upgrades to Samus' M1 abilities. A limited amount of boosters could be assigned to favourite abilities, like bomb force, jump height, barrier, so one can't 100% all.
Maybe missiles should be triangular energy blobs rather than physical items.
wrote last edited by [email protected]Been adding to this Metroid thing a bit...
Gave Kraid a Super Metroid look with the green tint. Since Samus uses one palette and the EN HUD another, this leaves two palettes for enemies. Aside from the fake bosses, the bosses are normally alone in a room, so it's possible to dedicate two palettes to them and give them more depth. M1 likely uses 8x16 sprites so the palettes have to be regional.
Would be cool if Ridley could open its mouth to shoot. Maybe starting in a gargoyle/alien squat.