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  3. Kill the Crows review

Kill the Crows review

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  • gradually_adjusting@lemmy.worldG This user is from outside of this forum
    gradually_adjusting@lemmy.worldG This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    You know how Nidhogg is just one thing, and it's super simple and slightly just...nothing, but you can spend ages with it and it's got an incredibly high skill ceiling, and there's no flaws at all and they've just sort of achieved everything they set out to do without making a big deal out of it? It's that kind of game.

    Kill The Crows is such a pure, condensed game. So rare to find a gameplay loop so utterly on the mark. Every moment is a small crisis where you're either lost in a flow state, or you're dead - and then right back into the action a couple seconds later.

    Can't believe how few people talk about this cult classic-in-waiting. It's really charming.

    S M hammerjack@lemmy.zipH 3 Replies Last reply
    81
    • gradually_adjusting@lemmy.worldG [email protected]

      You know how Nidhogg is just one thing, and it's super simple and slightly just...nothing, but you can spend ages with it and it's got an incredibly high skill ceiling, and there's no flaws at all and they've just sort of achieved everything they set out to do without making a big deal out of it? It's that kind of game.

      Kill The Crows is such a pure, condensed game. So rare to find a gameplay loop so utterly on the mark. Every moment is a small crisis where you're either lost in a flow state, or you're dead - and then right back into the action a couple seconds later.

      Can't believe how few people talk about this cult classic-in-waiting. It's really charming.

      S This user is from outside of this forum
      S This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Steam link for anyone interested:

      https://store.steampowered.com/app/2441270/Kill_The_Crows/

      It's $4.99 and they have a demo.

      gradually_adjusting@lemmy.worldG 1 Reply Last reply
      14
      • S [email protected]

        Steam link for anyone interested:

        https://store.steampowered.com/app/2441270/Kill_The_Crows/

        It's $4.99 and they have a demo.

        gradually_adjusting@lemmy.worldG This user is from outside of this forum
        gradually_adjusting@lemmy.worldG This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        I should have included that. I didn't want anyone to think I was selling them something, I was just moved to talk about this game in the spur of the moment.

        S 1 Reply Last reply
        8
        • gradually_adjusting@lemmy.worldG [email protected]

          I should have included that. I didn't want anyone to think I was selling them something, I was just moved to talk about this game in the spur of the moment.

          S This user is from outside of this forum
          S This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          I getcha. It can be a tough line to walk.

          I appreciate bringing the game to my attention though 🙂

          1 Reply Last reply
          2
          • gradually_adjusting@lemmy.worldG [email protected]

            You know how Nidhogg is just one thing, and it's super simple and slightly just...nothing, but you can spend ages with it and it's got an incredibly high skill ceiling, and there's no flaws at all and they've just sort of achieved everything they set out to do without making a big deal out of it? It's that kind of game.

            Kill The Crows is such a pure, condensed game. So rare to find a gameplay loop so utterly on the mark. Every moment is a small crisis where you're either lost in a flow state, or you're dead - and then right back into the action a couple seconds later.

            Can't believe how few people talk about this cult classic-in-waiting. It's really charming.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #5

            Can anyone weigh in on how well this works on the deck? I know it's 5 bucks and has a demo, but it would be great to hear from someone who's played a lot of it

            hammerjack@lemmy.zipH 1 Reply Last reply
            2
            • M [email protected]

              Can anyone weigh in on how well this works on the deck? I know it's 5 bucks and has a demo, but it would be great to hear from someone who's played a lot of it

              hammerjack@lemmy.zipH This user is from outside of this forum
              hammerjack@lemmy.zipH This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              It works beautifully on the deck, it's primarily how I play this game. I did rebind some controls though. It had reloading the gun set to one of the face buttons, which means you'd need to let go of the joystick to reload. I remapped the reload button to RB (R1) and it's much better.

              M 1 Reply Last reply
              2
              • gradually_adjusting@lemmy.worldG [email protected]

                You know how Nidhogg is just one thing, and it's super simple and slightly just...nothing, but you can spend ages with it and it's got an incredibly high skill ceiling, and there's no flaws at all and they've just sort of achieved everything they set out to do without making a big deal out of it? It's that kind of game.

                Kill The Crows is such a pure, condensed game. So rare to find a gameplay loop so utterly on the mark. Every moment is a small crisis where you're either lost in a flow state, or you're dead - and then right back into the action a couple seconds later.

                Can't believe how few people talk about this cult classic-in-waiting. It's really charming.

                hammerjack@lemmy.zipH This user is from outside of this forum
                hammerjack@lemmy.zipH This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                If you enjoyed Kill The Crows, I highly recommend Akane. It's the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don't understand how these two games were made by different developers given the similarities.

                gradually_adjusting@lemmy.worldG 1 Reply Last reply
                0
                • hammerjack@lemmy.zipH [email protected]

                  It works beautifully on the deck, it's primarily how I play this game. I did rebind some controls though. It had reloading the gun set to one of the face buttons, which means you'd need to let go of the joystick to reload. I remapped the reload button to RB (R1) and it's much better.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  Thank you kindly partner

                  1 Reply Last reply
                  1
                  • hammerjack@lemmy.zipH [email protected]

                    If you enjoyed Kill The Crows, I highly recommend Akane. It's the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don't understand how these two games were made by different developers given the similarities.

                    gradually_adjusting@lemmy.worldG This user is from outside of this forum
                    gradually_adjusting@lemmy.worldG This user is from outside of this forum
                    [email protected]
                    wrote last edited by [email protected]
                    #9

                    The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.

                    And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.

                    I don't fault Ludic at all for the similarities here, it's an innocent case of carcinization. If you're going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I'm definitely going to check out Akane next.

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