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  3. Mina the Hollower: Release Date Announcement Trailer (October 31)

Mina the Hollower: Release Date Announcement Trailer (October 31)

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  • S [email protected]

    Demo's out now too

    ashtear@lemmy.zipA This user is from outside of this forum
    ashtear@lemmy.zipA This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #3

    This looks sweet. Vibes of Startropics and something else I can't quite put my finger on.

    Edit: I didn't even need 15 minutes with the demo. Outstanding stuff again from Yacht Club. Day 1 purchase for me.

    H 1 Reply Last reply
    3
    • S [email protected]

      Demo's out now too

      coelacanth@feddit.nuC This user is from outside of this forum
      coelacanth@feddit.nuC This user is from outside of this forum
      [email protected]
      wrote last edited by
      #4

      "Modern retro" games are such a vibe. All the charm of retro games but without the clunk. I played Skald: Against the Black Priory earlier this year and loved it and this looks amazing too.

      1 Reply Last reply
      4
      • ashtear@lemmy.zipA [email protected]

        This looks sweet. Vibes of Startropics and something else I can't quite put my finger on.

        Edit: I didn't even need 15 minutes with the demo. Outstanding stuff again from Yacht Club. Day 1 purchase for me.

        H This user is from outside of this forum
        H This user is from outside of this forum
        [email protected]
        wrote last edited by
        #5

        I think you're seeing classic Gameboy Zelda. Awakening and the Oracle games.

        D 1 Reply Last reply
        1
        • S [email protected]

          Demo's out now too

          tattorack@lemmy.worldT This user is from outside of this forum
          tattorack@lemmy.worldT This user is from outside of this forum
          [email protected]
          wrote last edited by
          #6

          I'm tired of the pixel art aesthetic.

          You can pick any artistic style you want. There literally aren't any real hardware imitations to graphics anymore. And yet it's always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).

          Sigh...

          S regrettable_incident@lemmy.worldR 2 Replies Last reply
          2
          • tattorack@lemmy.worldT [email protected]

            I'm tired of the pixel art aesthetic.

            You can pick any artistic style you want. There literally aren't any real hardware imitations to graphics anymore. And yet it's always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).

            Sigh...

            S This user is from outside of this forum
            S This user is from outside of this forum
            [email protected]
            wrote last edited by
            #7

            Then it's not for you. I find pixelart very charming, it's not just about hardware limitations.

            tattorack@lemmy.worldT 1 Reply Last reply
            4
            • S [email protected]

              Then it's not for you. I find pixelart very charming, it's not just about hardware limitations.

              tattorack@lemmy.worldT This user is from outside of this forum
              tattorack@lemmy.worldT This user is from outside of this forum
              [email protected]
              wrote last edited by
              #8

              I know it's not. It's about a sizable portion of indie developers and gamers being stuck in past nostalgia.

              ampersandrew@lemmy.worldA C 2 Replies Last reply
              1
              • H [email protected]

                I think you're seeing classic Gameboy Zelda. Awakening and the Oracle games.

                D This user is from outside of this forum
                D This user is from outside of this forum
                [email protected]
                wrote last edited by
                #9

                That is EXACTLY what I saw

                C 1 Reply Last reply
                2
                • tattorack@lemmy.worldT [email protected]

                  I know it's not. It's about a sizable portion of indie developers and gamers being stuck in past nostalgia.

                  ampersandrew@lemmy.worldA This user is from outside of this forum
                  ampersandrew@lemmy.worldA This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #10

                  There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.

                  tattorack@lemmy.worldT 1 Reply Last reply
                  0
                  • ampersandrew@lemmy.worldA [email protected]

                    There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.

                    tattorack@lemmy.worldT This user is from outside of this forum
                    tattorack@lemmy.worldT This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #11

                    You're... Not exactly disproving what I said or making a real case why it's beneficial. On the contrary, you've only reinforced exactly what I'm talking about:

                    For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
                    0
                    • tattorack@lemmy.worldT [email protected]

                      You're... Not exactly disproving what I said or making a real case why it's beneficial. On the contrary, you've only reinforced exactly what I'm talking about:

                      For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.

                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #12

                      or making a real case why it’s beneficial

                      To which I said:

                      quickly conveying to your audience where your inspirations came from so that they know what type of game it is

                      In a lot of ways, "they don't make 'em like they used to", so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn't really make them "stuck in the past" when there were real advantages to how things used to get done.

                      1 Reply Last reply
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                      • D [email protected]

                        That is EXACTLY what I saw

                        C This user is from outside of this forum
                        C This user is from outside of this forum
                        [email protected]
                        wrote last edited by [email protected]
                        #13

                        Ocarina of Ages but demade for the NES

                        Oh and if you haven't already, go play Master Key by Achromi on whatever platform suits you best.

                        1 Reply Last reply
                        1
                        • tattorack@lemmy.worldT [email protected]

                          I know it's not. It's about a sizable portion of indie developers and gamers being stuck in past nostalgia.

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #14

                          "UGH why do people write haikus when you could use the whole page, it's not 1913 any more"

                          tattorack@lemmy.worldT 1 Reply Last reply
                          1
                          • tattorack@lemmy.worldT [email protected]

                            I'm tired of the pixel art aesthetic.

                            You can pick any artistic style you want. There literally aren't any real hardware imitations to graphics anymore. And yet it's always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).

                            Sigh...

                            regrettable_incident@lemmy.worldR This user is from outside of this forum
                            regrettable_incident@lemmy.worldR This user is from outside of this forum
                            [email protected]
                            wrote last edited by [email protected]
                            #15

                            Yeah, me too. I grew up with heavily pixelated 70s & 80s graphics and I have zero desire to return to that now that technology has improved so much that it's not necessary.

                            Shame, because it means there are some games that I just won't enjoy, but so it goes, there's lots more stuff to play.

                            1 Reply Last reply
                            1
                            • C [email protected]

                              "UGH why do people write haikus when you could use the whole page, it's not 1913 any more"

                              tattorack@lemmy.worldT This user is from outside of this forum
                              tattorack@lemmy.worldT This user is from outside of this forum
                              [email protected]
                              wrote last edited by [email protected]
                              #16

                              Joke's on you; I believe poetry is just pretentious writing.

                              1 Reply Last reply
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