Apple is reportedly creating its own Steam-like game launcher, but it's still missing the key to making gaming on Mac great
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Apple Game Porting Toolkit 2 kind of makes it clear Apple aren’t trying to force developers to make native games; taking a similar approach to Steam and Proton (Game Porting Toolkit is based on CodeWeavers’ CrossOver, the same developers working on Proton with Valve).
As far as I'd heard, Apple's licensing only permitted GPTK to be used to evaluate games and their porting potential, and that they prohibited actually shipping games with it (whether this is just applying to the MAS or whether it was actually a licensing term within GPT I'm unsure).
Of course, I can't find a concrete source on this, and perhaps it changed. The download, which I assume has the license with it, is locked behind having an Apple Developer account it seems.
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As far as I'd heard, Apple's licensing only permitted GPTK to be used to evaluate games and their porting potential, and that they prohibited actually shipping games with it (whether this is just applying to the MAS or whether it was actually a licensing term within GPT I'm unsure).
Of course, I can't find a concrete source on this, and perhaps it changed. The download, which I assume has the license with it, is locked behind having an Apple Developer account it seems.
If true, that’s ridiculous. If I were Apple, I’d be throwing money at CodeWeavers to get Proton-like capabilities into macOS.
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Unfortunately for Apple, right now gaming on Linux is a better experience than gaming on Mac, which is really saying something. One has to wonder why Apple doesn't take a page from Valve's book and develop a compatibility layer for macOS like Valve's Proton platform, which has brought hundreds of Windows games to Linux.
I guess PC Gamer hasn't heard of Crossover or Whisky, both of which bring that functionality to Mac.
I think one of the largest issues with Mac gaming is the cost is higher if you only care about gaming. Why would you spend more to play on Mac when you could get the same performance for much cheaper. Right now the only market is single computer users that chose Mac first for other reasons that do not have a console for gaming.
Whisky development folded like a month or two ago, unfortunately.
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Apple does have a compatibility layer. But it's restricted only to devs wanting to port their games to metal.
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Apple does have a compatibility layer. But it's restricted only to devs wanting to port their games to metal.
That's what's going to make things extra difficult for Apple. Not only do they need a compatibility layer for Windows --> Mac but from X86 --> ARM
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Oh no guys, watch out—Apple is going to start letting you play candy crush with even shittier graphics now. Oh no!
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They are years too late. The effort to make 30+ years of games, launchers and Windows based divers compatible would be staggering. The only way this happens is if they just run Windows or Linux virtually. They walled themselves off a long time ago. Now they get to suffer from it.
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lol Xcode. I miss the days of Metrowerks Codewarrior. I guess back then, the official Mac tool was some clunky shell environment. I can't even remember what it was called. But ironically, I'm more comfortable on the command line than in Xcode these days, which is not a shining endorsement for the latter.
Automator is kind of interesting though. I've been looking at it lately and it's pretty powerful once you figure it out. Again ironically, I've been using it mostly to manage terminal sessions in their own windows, so even though it's meant for gui scripting, I'm doing sort of command line on steroids with it.
I miss the days of Metrowerks Codewarrior
There's a name I've not heard in a long time..
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I use a Mac. I’m not really interested in high end games though. I like turn-based things.
I’m still using a 2018 Mac Mini (middle-of-the-road specs) and I run things like Pathfinder:Kingmaker and Wasteland 3 just fine. Both are older, but came out around the same time as the computer. However, Baldur’s Gate 3 suffers.
You can add eGPUs to them, but I’ve never bothered to look too much in to it because I’m satisfied with the games available to me.
I’ve heard nothing but good things about the new M-series but have yet to try one.
I upgraded from a 2018 Mac Mini to an M1 Macbook Air. It was quite noticeably faster. I had a big code project at the time that took over a minute to compile on the Mini, and on the Air, it zipped through it in <20s. I think even Intel programs emulating through Rosetta were faster, which is just crazy.
But now I'm thinking about going back to a Mini again. That M4 model sounds like it's an absolute beast!
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Windows literally retains itself as the defacto gaming OS, despite doing crap all except for cheapo driver support.
Apple has been reportedly "entering" the game market for decades now for nothing to show.
I have much higher hopes for Linux taking over than MacOS ever becoming good for gaming.