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  1. Home
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  3. Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

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  • V victorz@lemmy.world
    17 days ago

    Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol

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    psythik@lemmy.world
    wrote 17 days ago last edited by
    #47

    As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.

    V 1 Reply Last reply 17 days ago
    1
    • P psythik@lemmy.world
      17 days ago

      lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)

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      stoy@lemmy.zip
      wrote 17 days ago last edited by
      #48

      Yeah, I just found the article really annoying at constantly talking about legal roms...

      D L 2 Replies Last reply 17 days ago
      10
      • H hddsx@lemmy.ca
        17 days ago

        Does this differ from emulators with which you have to supply a rom? I thought they sued for that too

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        psythik@lemmy.world
        wrote 17 days ago last edited by
        #49

        IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).

        1 Reply Last reply
        3
        • T tonytins@pawb.social
          17 days ago
          This post did not contain any content.
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          twice_hatch@midwest.social
          wrote 17 days ago last edited by
          #50

          You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.

          It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit

          T L F 3 Replies Last reply 17 days ago
          23
          • L lost_my_mind@lemmy.world
            17 days ago

            There was a point in the 1980s where PC games fully allowed and encouraged you to copy your games for backup purposes. They even had some companies who gave detailed steps explaining how.

            What ended up happening is you owned a PC, your buddy owned a PC. You made two backups of the game. One for you, and one for your buddy. Now between the two of you, you buy half the games, because you buy one, your buddy buys a different one. And now you both have two games.

            Now multiply that by however many friends you knew who owned PCs. You might buy 1 game, but own 15 games.

            By the 90s, PC game makers did a 180, and were now trying to prevent archiving of their games, but it was too late. Laws had been written to allow for backup of personal data. Yes, you WERE breaking the law by giving your buddy the backup, but they couldn't prevent you from creating the backup.

            And in a pre-internet world, how would they ever even know you made a backup?

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            f4f4f4f4f4f4f4f4@sopuli.xyz
            wrote 17 days ago last edited by
            #51

            Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely "bad" sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game's manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying... leading to folks distributing cracked versions and the cracking tools themselves!

            To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.

            1 Reply Last reply
            0
            • S stoy@lemmy.zip
              17 days ago

              Yeah, I just found the article really annoying at constantly talking about legal roms...

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              denjin@lemmings.world
              wrote 17 days ago last edited by
              #52

              And 3 paragraphs talking about Mario Kart World.

              1 Reply Last reply
              2
              • M mic_check_one_two@lemmy.dbzer0.com
                17 days ago

                like they like to do with fan games/projects/etc.

                Cries while staring at the defunct AM2R project

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                green_mouse@piefed.social
                wrote 17 days ago last edited by
                #53

                I remember a few years ago I played and finished AM2R, such an incredible game, of course, not on the level of the official remake, but still.

                1 Reply Last reply
                0
                • C catloaf@lemm.ee
                  17 days ago

                  Generally, ripping for personal use is not litigated, only distribution. It may technically be illegal in most places, but then, reproducing someone's work without compensation should be prohibited.

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                  jadensmith@sh.itjust.works
                  wrote 17 days ago last edited by
                  #54

                  Then you had bands like SOAD, who released an album titled "STEAL THIS ALBUM!"
                  Some music stores put their own stickers on the cd cases saying things like, "please don't", it was a great time.

                  1 Reply Last reply
                  0
                  • A altima_neo@lemmy.zip
                    17 days ago

                    Problem here is Nintendo doesnt have much to sue them on. They were even pretty careful about how they named the project. Naming it Spaghetti Kart and making no references to Nintendo or even Mario Kart.

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                    skunkworkz@lemmy.world
                    wrote 17 days ago last edited by skunkworkz@lemmy.world
                    #55

                    They can sue if they can prove that the code wasn’t reversed engineered in a clean room. Meaning nobody who wrote code looked at the original code. One person or group examines the software and writes the specifications and another group implements the specification without the teams interacting with each other. And usually a lawyer has to be involved and review the specification. The separation of teams is called the “Chinese Wall”

                    And depending on interpretation of the law if the people writing code used a decompiler that can be seen as breaching the “Chinese Wall” since the implementation is then not based solely on the specification but based on the original code.

                    1 Reply Last reply
                    5
                    • T twice_hatch@midwest.social
                      17 days ago

                      You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.

                      It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit

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                      tonyostrich@lemmy.world
                      wrote 17 days ago last edited by
                      #56

                      Indeed. I usually use 7-zip's built in tool to do it when I need to.

                      1 Reply Last reply
                      5
                      • S stoy@lemmy.zip
                        17 days ago

                        Yeah, I just found the article really annoying at constantly talking about legal roms...

                        L This user is from outside of this forum
                        L This user is from outside of this forum
                        lumisal@lemmy.world
                        wrote 17 days ago last edited by
                        #57

                        I mean, have you seen Nintendo?

                        S 1 Reply Last reply 17 days ago
                        3
                        • P psythik@lemmy.world
                          17 days ago

                          As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.

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                          V This user is from outside of this forum
                          victorz@lemmy.world
                          wrote 17 days ago last edited by
                          #58

                          You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)

                          P 1 Reply Last reply 16 days ago
                          0
                          • A appoxo@lemmy.dbzer0.com
                            17 days ago

                            360° monitor setup including rear view mirrors.

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                            victorz@lemmy.world
                            wrote 17 days ago last edited by
                            #59

                            I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄

                            A 1 Reply Last reply 17 days ago
                            1
                            • T twintitans@lemmy.world
                              17 days ago

                              Let me know when Diddy Kong Racing's done. GOAT.

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                              somethingburger@jlai.lu
                              wrote 17 days ago last edited by
                              #60

                              This game would greatly benefit from a PC port. It barely reaches 15FPS at times on N64, it's damn near unplayable.

                              1 Reply Last reply
                              0
                              • T twice_hatch@midwest.social
                                17 days ago

                                You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.

                                It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit

                                L This user is from outside of this forum
                                L This user is from outside of this forum
                                link@rentadrunk.org
                                wrote 17 days ago last edited by
                                #61

                                certutil is built into windows and can be used in cmd.

                                I do agree there is no built in GUI method though.

                                1 Reply Last reply
                                3
                                • V victorz@lemmy.world
                                  17 days ago

                                  I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄

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                                  A This user is from outside of this forum
                                  appoxo@lemmy.dbzer0.com
                                  wrote 17 days ago last edited by appoxo@lemmy.dbzer0.com
                                  #62

                                  New proposal:
                                  360°C monitor setup
                                  3 small (something like 10") monitors as side/rearview mirrors
                                  actual side-/rearview mirrors

                                  V 1 Reply Last reply 17 days ago
                                  0
                                  • L lost_my_mind@lemmy.world
                                    17 days ago

                                    Emulators ARE 100% legal.

                                    It's the roms that are illegal.

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                                    trevor@lemmy.blahaj.zone
                                    wrote 17 days ago last edited by
                                    #63

                                    If you are in the US, ROMs aren't illegal either. You're just required to rip them from a cartridge/disc you acquired legally (including second-hand purchases) and you can't distribute it to others. It's the latter part that makes it illegal (but not at all immoral). If you wanna do that last part, god bless. Fuck these companies.

                                    1 Reply Last reply
                                    4
                                    • T twice_hatch@midwest.social
                                      17 days ago

                                      You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.

                                      It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
                                      flatfire@lemmy.ca
                                      wrote 17 days ago last edited by
                                      #64

                                      Powershell's Get-FileHash does exactly this though.

                                      1 Reply Last reply
                                      4
                                      • T tonytins@pawb.social
                                        17 days ago
                                        This post did not contain any content.
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                                        sixtyforce@sh.itjust.works
                                        wrote 17 days ago last edited by
                                        #65

                                        I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.

                                        Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.

                                        OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.

                                        1 Reply Last reply
                                        6
                                        • L lumisal@lemmy.world
                                          17 days ago

                                          I mean, have you seen Nintendo?

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                                          stoy@lemmy.zip
                                          wrote 17 days ago last edited by
                                          #66

                                          Yeah, I know they are psychotic about this shit, doesn't stop me from getting annoyed

                                          1 Reply Last reply
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                                          23 Jun 2025, 10:24


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