Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
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Nintendo cease and disist in 3...2....1....
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It's not going anywhere anytime soon.
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Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol
As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
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lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
Yeah, I just found the article really annoying at constantly talking about legal roms...
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Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
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There was a point in the 1980s where PC games fully allowed and encouraged you to copy your games for backup purposes. They even had some companies who gave detailed steps explaining how.
What ended up happening is you owned a PC, your buddy owned a PC. You made two backups of the game. One for you, and one for your buddy. Now between the two of you, you buy half the games, because you buy one, your buddy buys a different one. And now you both have two games.
Now multiply that by however many friends you knew who owned PCs. You might buy 1 game, but own 15 games.
By the 90s, PC game makers did a 180, and were now trying to prevent archiving of their games, but it was too late. Laws had been written to allow for backup of personal data. Yes, you WERE breaking the law by giving your buddy the backup, but they couldn't prevent you from creating the backup.
And in a pre-internet world, how would they ever even know you made a backup?
Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely "bad" sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game's manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying... leading to folks distributing cracked versions and the cracking tools themselves!
To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.
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Yeah, I just found the article really annoying at constantly talking about legal roms...
And 3 paragraphs talking about Mario Kart World.
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like they like to do with fan games/projects/etc.
Cries while staring at the defunct AM2R project
I remember a few years ago I played and finished AM2R, such an incredible game, of course, not on the level of the official remake, but still.
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Generally, ripping for personal use is not litigated, only distribution. It may technically be illegal in most places, but then, reproducing someone's work without compensation should be prohibited.
Then you had bands like SOAD, who released an album titled "STEAL THIS ALBUM!"
Some music stores put their own stickers on the cd cases saying things like, "please don't", it was a great time. -
Problem here is Nintendo doesnt have much to sue them on. They were even pretty careful about how they named the project. Naming it Spaghetti Kart and making no references to Nintendo or even Mario Kart.
wrote last edited by [email protected]They can sue if they can prove that the code wasn’t reversed engineered in a clean room. Meaning nobody who wrote code looked at the original code. One person or group examines the software and writes the specifications and another group implements the specification without the teams interacting with each other. And usually a lawyer has to be involved and review the specification. The separation of teams is called the “Chinese Wall”
And depending on interpretation of the law if the people writing code used a decompiler that can be seen as breaching the “Chinese Wall” since the implementation is then not based solely on the specification but based on the original code.
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
Indeed. I usually use 7-zip's built in tool to do it when I need to.
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Yeah, I just found the article really annoying at constantly talking about legal roms...
I mean, have you seen Nintendo?
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As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)
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360° monitor setup including rear view mirrors.
I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors.
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Let me know when Diddy Kong Racing's done. GOAT.
This game would greatly benefit from a PC port. It barely reaches 15FPS at times on N64, it's damn near unplayable.
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
certutil is built into windows and can be used in cmd.
I do agree there is no built in GUI method though.
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I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors.
wrote last edited by [email protected]New proposal:
360°Cmonitor setup
3 small (something like 10") monitors as side/rearview mirrors
actual side-/rearview mirrors -
Emulators ARE 100% legal.
It's the roms that are illegal.
If you are in the US, ROMs aren't illegal either. You're just required to rip them from a cartridge/disc you acquired legally (including second-hand purchases) and you can't distribute it to others. It's the latter part that makes it illegal (but not at all immoral). If you wanna do that last part, god bless. Fuck these companies.
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
Powershell's
Get-FileHash
does exactly this though. -
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I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.