Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
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Nice try, diddy
HEY. Diddy Kong does not deserve that slander.
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Not just ultrawide support, but also interpolated frames for super smooth frame rate.
What is that?
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Might as well link to it:
https://github.com/HarbourMasters/SpaghettiKart
You need to supply your own ROM of the correct version.I will honestly never understand why people link shit articles instead
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And Nintendo has not yet sued because…?
Well I think for one, you need to supply your own rom so it doesn't contain any Nintendo stuff?
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What is that?
In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They're used to combat things like motion blur, and to make animations look smoother.
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I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
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POV: you ported an old Nintendo game
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HEY. Diddy Kong does not deserve that slander.
You never heard of the banana oil freakoffs?
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Well I think for one, you need to supply your own rom so it doesn't contain any Nintendo stuff?
Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
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Impressive to see that the software can distinguish between a legal and an illegal ROM file
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I will honestly never understand why people link shit articles instead
They might be former users of FARK, where submitting stories didn't allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird 'news' websites.
Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.
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Impressive to see that the software can distinguish between a legal and an illegal ROM file
lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
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I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
PC gamers: Look what Nintendo needs to mimic a fraction of our power.
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Nintendo cease and disist in 3...2....1....
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It's not going anywhere anytime soon.
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Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol
As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
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lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
Yeah, I just found the article really annoying at constantly talking about legal roms...
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Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
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There was a point in the 1980s where PC games fully allowed and encouraged you to copy your games for backup purposes. They even had some companies who gave detailed steps explaining how.
What ended up happening is you owned a PC, your buddy owned a PC. You made two backups of the game. One for you, and one for your buddy. Now between the two of you, you buy half the games, because you buy one, your buddy buys a different one. And now you both have two games.
Now multiply that by however many friends you knew who owned PCs. You might buy 1 game, but own 15 games.
By the 90s, PC game makers did a 180, and were now trying to prevent archiving of their games, but it was too late. Laws had been written to allow for backup of personal data. Yes, you WERE breaking the law by giving your buddy the backup, but they couldn't prevent you from creating the backup.
And in a pre-internet world, how would they ever even know you made a backup?
Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely "bad" sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game's manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying... leading to folks distributing cracked versions and the cracking tools themselves!
To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.