Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
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Not really; The emulator doesn’t use any copyrighted code, but the ROM is copyrighted. That’s just basic IP law.
What is fucked up logic is Nintendo encrypting their ROMs, then providing decryption keys on the console. So the emulator itself is legal, but actually booting a ROM requires decrypting it, which requires keys from a legitimate console. Nintendo has argued that those keys are illegal to use in an emulator, even if the user rips them directly from the console that they own. So you have the keys. You own the console they’re stored on. But it’s illegal to use those keys anywhere except on the console they came on, because Nintendo said so.
Because US DMCA law has provisions in it about copyright circumvention. Same thing led to the "you can't repair your own John Deere tractor" debacle.
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For making a port? A succulent Japanese port of a 30 year old game? Unhand me, sir!
This is Nintendo manifest!
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Nice try, diddy
HEY. Diddy Kong does not deserve that slander.
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Not just ultrawide support, but also interpolated frames for super smooth frame rate.
What is that?
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Might as well link to it:
https://github.com/HarbourMasters/SpaghettiKart
You need to supply your own ROM of the correct version.I will honestly never understand why people link shit articles instead
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And Nintendo has not yet sued because…?
Well I think for one, you need to supply your own rom so it doesn't contain any Nintendo stuff?
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What is that?
In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They're used to combat things like motion blur, and to make animations look smoother.
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I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
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POV: you ported an old Nintendo game
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HEY. Diddy Kong does not deserve that slander.
You never heard of the banana oil freakoffs?
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Well I think for one, you need to supply your own rom so it doesn't contain any Nintendo stuff?
Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
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Impressive to see that the software can distinguish between a legal and an illegal ROM file
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I will honestly never understand why people link shit articles instead
They might be former users of FARK, where submitting stories didn't allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird 'news' websites.
Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.
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Impressive to see that the software can distinguish between a legal and an illegal ROM file
lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
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I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
PC gamers: Look what Nintendo needs to mimic a fraction of our power.
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Nintendo cease and disist in 3...2....1....
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It's not going anywhere anytime soon.
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Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol
As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
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lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
Yeah, I just found the article really annoying at constantly talking about legal roms...
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Does this differ from emulators with which you have to supply a rom? I thought they sued for that too
IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).