Wait, that game is still playable online?
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Where and how?? I thought EA and Gamespy shutdown the server trackers and shutdown the community server tracker.
I can't attest to how well this works but I've seen yt videos recommending videos of people running BF2 once in awhile
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I can't attest to how well this works but I've seen yt videos recommending videos of people running BF2 once in awhile
That is bloody awesome, thanks! I've probably got close to 1500 hours in the game across a few accounts. I definitely need to fire up BF2 again.
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Is there any community or a different set of servers to point to? Titanfall 2 was my favorite game before the DDoSes, and when I've periodically checked you can try matchmaking but there's nobody left to play with anymore. Is there a Discord or another set of servers or something?
On pc there's a thing called the Northstar client that was pretty active during the ddos times
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
My buddy still regularly plays EverQuest Online. These days, it’s sort of expected that you multibox and run an entire party, instead of just one character. He usually has his bots pulling mobs in the background of whatever other game we happen to be playing.
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Back 4 Blood was the game that served as the idea for this post.
I recently felt like picking up some cheap copies of it to play with a few friends, and decided to launch it once ahead of time just to test it out and see how it ran. I picked "Online" mode out of habit, feeling it would likely search for a bit before handing me 3 bots to play singleplayer. Instead, I actually got a decent group of people together several days in a row.
In B4B's case, while the developers visibly "abandoned" the game in news headlines, the form it exists in is very playable and generally bug-free, even if its ultra-highest-difficulty "endgame" allegedly lacks some refinement. It got a lot of outlash for not matching the playstyle of Left 4 Dead; having players use a deep system of roguelike-style upgrades. Since the enemies escalate in difficulty, those upgrades are often necessary and can connect with team strategy. It's now on PS+, and since it's crossplay, Steam players will get a lot of queue buddies. It's also playable with just 2 people since the other 2 characters will just be bots.
I gave up on B4B pretty quickly because after your team dies a couple times you're sent back to the beginning of the campaign, instead of the beginning of the level, like in L4D. Then everyone just drops out of frustration. Made trying the harder difficulties pointless. Was a really bad design decision.
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
Quake 3 and Unreal tournament both released before the year 2000 and still have an active community
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On pc there's a thing called the Northstar client that was pretty active during the ddos times
I just found out about north star and looked into buying TF2, its $30 on steam! wtf I remember seeing it for like $3 before
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Istaria, previously known as Horizons. Still the only MMORPG (to my knowledge) with dragons as a playable race.
Materia Magica has had a playable race called dracon since the 1990s. Back then it was called Moongate Online.
It's a MUD. The precursor to the graphical MMORPG genre.
And yes, people still play MUDs online.
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
Ultima IV -
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I just found out about north star and looked into buying TF2, its $30 on steam! wtf I remember seeing it for like $3 before
You can get EA keys dirt cheap on the grey market. Alternatively just wait for a sale and it will be a few quid on steam
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I just found out about north star and looked into buying TF2, its $30 on steam! wtf I remember seeing it for like $3 before
It's been on steep discount often, as recently as May 1st. Just gotta wait for the sale, it'll go on again. https://isthereanydeal.com/game/titanfall-2-ultimate-edition/history/
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Quake 3 and Unreal tournament both released before the year 2000 and still have an active community
I'm pretty sure you can still find people playing Doom deathmatch online, although these days it might be more limited to various events rather than finding random folks online any given day. The modding community is still going strong after 30 years though
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
Team fortress 2 still has a massive community.
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Team fortress 2 still has a massive community.
It was 99% cheaters, last time I checked. Has that changed?
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Heroes of the Storm is still up after it stopped getting updates years ago.
wrote last edited by [email protected]Best MOBA imo, no idea why it flopped (except pushing a pro gaming scene for an arcade title within the genre)
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
There's a number of mud games still around in their text glory. Love me a text mmo. Well most aren't massive. None are massive. Hence mud, multi user dungeon. But not massively multi user.
I currently play Starmourn which is very new by mud standards.
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
Wolfenstein Enemy Territory is my pick
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It was 99% cheaters, last time I checked. Has that changed?
The bot issue is resolved, cheater players not so much, but it's way less problematic than CS2 since reports actually can lead to bans.
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Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.
But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.
This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.
Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?
wrote last edited by [email protected]APB Reloaded. Just looked at ths 2 days ago and 200 people were playing. This was the GTA online before GTA online. They blew their load and spend the budget on the character creator and nothing else
I thought "that game had such a tumultuous development cycle and launch surly it's dead now right?" Wrong
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Metriod Prime: Hunters.
It was the best FPS, arguably the only FPS, on the Nintendo DS. Nintendo has long since shut down their online service for the DS. However, if you go into your WiFi settings you can change your DNS to point to a server that spoofs Nintendo's credentials.
Thanks to this exploit you can play all the original DS games online with a legitimate game, on a legitimate console. There's even a discord for MP:H with a matchmaking channel, clans, and regular tournaments. (The same probably goes for Mario Kart DS)
How many are insta kill "deathalt" cheaters....?