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  3. It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue.

It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue.

Scheduled Pinned Locked Moved Games
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  • R [email protected]

    There are many restaurants, especially the largest fast food chains, who do have you sign an agreement to allow them to do everything you said. And no I don't eat at those places because I don't like the practice personally. I don't buy games if I don't like the game company or their actions.

    But this isn't about data collection and privacy, its about trying to prevent a game from shutting down because it feels upsetting. I'm sorry but if you are upset about it don't support the company.

    I will agree we need laws around data privacy and collection of course, but thats a different topic.

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    wrote last edited by
    #38

    I don't really see it as an entirely separate topic. It is still an abuse of rights. In this case, it is an abuse of ownership. If I make a purchase of a good, I should own that good. If the company later decides that they no longer want to support the services which support that purchase, they should be required to provide the opportunity that all purchased goods remain valid and operational. If we take a different good as a stand in, cars, a manufacturer may eventually decide to stop supporting a vehicle, but they do have to sell the component rights to aftermarket manufacturers (or at least make good faith attempts) when they drop support so people who own those vehicles have the chance to maintain and use them. I see this as no different than that. Their dropping of support means that products purchased are removed from use or function without the owner's consent.

    And I know you are going to say "well the EULA says you don't own it and you agreed to it" which is precicely the problem we are arguing. Purchase should mean ownership and forcing people to agree to whatever you want is wrong. Legislation is required because no company will protect the rights of customers, that is the duty of legal systems.

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    • R [email protected]

      Okay, if the crew was released at EOL, it would have cost ubisoft money on sales of the crew 2. I would not expect them to choose to lose money in that situation. It was only later with multiple issues with multiple games that ubisofts market value tanked and they had to assess a new position/direction for the company.

      Also, we are talking about video games, not a basic right like food, water, and air.

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      wrote last edited by
      #39

      And by what mechanism would it have affected sales of the sequel? Historically, and demonstrably, greater access to a game increases the sales of sequels. Why do you think developers put games in a series on sale when a new game in a series is coming out? I would definitely argue that having released the server hosting code for The Crew to allow people to host private servers would have potentially added to The Crew 2 sales. Also, if they release the server code, but not the game code, they could continue the sales of the game on storefronts at a reduced price having it marked that it will no longer receive updates and still made even more money from those sales. I would definitely prefer if they just release the whole game, but either would have worked.

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      • R [email protected]

        I don't know any video game thats been around long enough to be called a historical landmark or whatever terminology.

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        wrote last edited by
        #40

        The general minimum for a National Landmark is 50 years. This would make any game released prior to 1975 eligible. That is a good chunk of games. That said, protecting works of art are usually much shorter terms. Works of art can be justified to be protected almost immediately depending on the artist and work.

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        • A [email protected]

          The general minimum for a National Landmark is 50 years. This would make any game released prior to 1975 eligible. That is a good chunk of games. That said, protecting works of art are usually much shorter terms. Works of art can be justified to be protected almost immediately depending on the artist and work.

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          wrote last edited by
          #41

          Okay thats fair, I actually didnt know there were video games that old. I wouldnt day all of them should be archived as a rule but if they are available why not.

          I don't know any current publishers that would qualify for the day one protection you mentioned. Can you give an example of something being declared historical nearly immediately though?

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          • A [email protected]

            And by what mechanism would it have affected sales of the sequel? Historically, and demonstrably, greater access to a game increases the sales of sequels. Why do you think developers put games in a series on sale when a new game in a series is coming out? I would definitely argue that having released the server hosting code for The Crew to allow people to host private servers would have potentially added to The Crew 2 sales. Also, if they release the server code, but not the game code, they could continue the sales of the game on storefronts at a reduced price having it marked that it will no longer receive updates and still made even more money from those sales. I would definitely prefer if they just release the whole game, but either would have worked.

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            wrote last edited by
            #42

            Its just as likely to do either, its all speculation. I still don't want to force a developer to do anything really. Prohibiting things is a bit different though.

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            • A [email protected]

              I don't really see it as an entirely separate topic. It is still an abuse of rights. In this case, it is an abuse of ownership. If I make a purchase of a good, I should own that good. If the company later decides that they no longer want to support the services which support that purchase, they should be required to provide the opportunity that all purchased goods remain valid and operational. If we take a different good as a stand in, cars, a manufacturer may eventually decide to stop supporting a vehicle, but they do have to sell the component rights to aftermarket manufacturers (or at least make good faith attempts) when they drop support so people who own those vehicles have the chance to maintain and use them. I see this as no different than that. Their dropping of support means that products purchased are removed from use or function without the owner's consent.

              And I know you are going to say "well the EULA says you don't own it and you agreed to it" which is precicely the problem we are arguing. Purchase should mean ownership and forcing people to agree to whatever you want is wrong. Legislation is required because no company will protect the rights of customers, that is the duty of legal systems.

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              wrote last edited by
              #43

              Noones forced to agree to anything, thats why its legal. Dont support shitty companies its that simple.

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              • R [email protected]

                Noones forced to agree to anything, thats why its legal. Dont support shitty companies its that simple.

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                wrote last edited by
                #44

                But people are forced by circumstances to agree. I have to use Slack for my job. I cannot keep my job if I do not agree, thus, I am forced to agree.

                This is what I mean by the current definitions are no longer sufficient to cover the modern world.

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                • R [email protected]

                  Its just as likely to do either, its all speculation. I still don't want to force a developer to do anything really. Prohibiting things is a bit different though.

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                  wrote last edited by
                  #45

                  In this case, it is a prohibition on sunsetting a game without providing the means for purchasers to continue playing without your support. They are taking an action in their sunsetting decision, this is a prohibition on one choice made in that process.

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                  • R [email protected]

                    Okay thats fair, I actually didnt know there were video games that old. I wouldnt day all of them should be archived as a rule but if they are available why not.

                    I don't know any current publishers that would qualify for the day one protection you mentioned. Can you give an example of something being declared historical nearly immediately though?

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                    wrote last edited by
                    #46

                    I know I could find examples, but I am exhausted after coding all day on one thorny problem, so I am just going to make educated guesses from what I know of US history. I would bet that the Statue of Liberty and Mount Rushmore received National Landmark status before the general 50 year mark. I would hazard that the presidential monuments on DC did as well.

                    That said, this was an exercise in examples of things that need to be protected as part of history. Works of art have a much lower bar than national landmarks for this. Games that are transformative or innovative in a way that we still feel today, or games that are massive parts of the cultural zeitgeist for a period definitely deserve preservation. Rogue, Dark Souls, Final Fantasy, Final Fantasy VII, Super Mario Brothers, Zork, etc. The reason this is such a big deal is that it might be hard to measure in a moment what is or is not going to have that long reaching impact. Imagine you are an art historian in 30 years and you are doing a paper on the growth and history of game mechanics. How are you going to research that. If you were doing one on painting and how techniques grow over time, you go look at the paintings, study them. The game paper will have no source material to study to draw new conclusions or find previously unnoticed connections if 70+% of the source media disappears in the next 10 years.

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                    • R [email protected]

                      They should be able to decide whether to open source or not. If people don't like their decision they shouldnt buy their game.

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                      wrote last edited by
                      #47

                      At what point in the purchase cycle is it known that they won't? Because the right reserved in a EULA is not a guarantee of occurrence, so how does one make a decision when or when not to purchase?

                      Also, when single player games are being forced to be always online and are being affected, there is a real problem. If there is no valid tangible benefit to the player for a game to be online, and require the online component to play the game, it should be illegal.

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                      • A [email protected]

                        At what point in the purchase cycle is it known that they won't? Because the right reserved in a EULA is not a guarantee of occurrence, so how does one make a decision when or when not to purchase?

                        Also, when single player games are being forced to be always online and are being affected, there is a real problem. If there is no valid tangible benefit to the player for a game to be online, and require the online component to play the game, it should be illegal.

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                        wrote last edited by
                        #48

                        Well, I knew the crew would be decommissioned and dissapear from day one. I'm not sure why people expected it to live forever. I understand people want to change things to be different, but the norm before was that online games are sunset. Its happened over and over.

                        And you would base your decision on prior actions of the company. Dont buy ubisoft until they prove they have fixed this problem. You already shouldnt be playing online games hosted by shitty companies, exactly for this reason. Most companies actually don't fuck their fan base over, and so its not an issue.

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                        • A [email protected]

                          I know I could find examples, but I am exhausted after coding all day on one thorny problem, so I am just going to make educated guesses from what I know of US history. I would bet that the Statue of Liberty and Mount Rushmore received National Landmark status before the general 50 year mark. I would hazard that the presidential monuments on DC did as well.

                          That said, this was an exercise in examples of things that need to be protected as part of history. Works of art have a much lower bar than national landmarks for this. Games that are transformative or innovative in a way that we still feel today, or games that are massive parts of the cultural zeitgeist for a period definitely deserve preservation. Rogue, Dark Souls, Final Fantasy, Final Fantasy VII, Super Mario Brothers, Zork, etc. The reason this is such a big deal is that it might be hard to measure in a moment what is or is not going to have that long reaching impact. Imagine you are an art historian in 30 years and you are doing a paper on the growth and history of game mechanics. How are you going to research that. If you were doing one on painting and how techniques grow over time, you go look at the paintings, study them. The game paper will have no source material to study to draw new conclusions or find previously unnoticed connections if 70+% of the source media disappears in the next 10 years.

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                          wrote last edited by
                          #49

                          One persons historical piece is another's bit of oppression, using mount Rushmore is a great example of this. I'm pointing out that I find it impossible to agree on what's historical as a country when it comes to things like that. I literally never touched dark souls the entire time its been popular, its not historical for me.

                          Then theres the fact that you can't really delete anything from the internet. Sure online games can be "disconnected" but even the crew has a private server going live this year. WoW did the same thing and eventually the company started supporting their old games again. Funny thing about that, they didnt have the old code anymore and had to rewrite it.

                          I would like the same result as you would, I just don't want laws to force it that way. I think its already changing and its unnecessary to regulate. This might not be the case in this instance but regulations tend to be easier to handle by larger companies as well, and I wouldnt want to unduly stress small development teams. Art should largely be unrestricted.

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                          • A [email protected]

                            But people are forced by circumstances to agree. I have to use Slack for my job. I cannot keep my job if I do not agree, thus, I am forced to agree.

                            This is what I mean by the current definitions are no longer sufficient to cover the modern world.

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                            wrote last edited by
                            #50

                            You don't have to accept your job. Stop acting like choice doesnt exist, its an obnoxious way of enabling shitty decisions. You aren't forced to agree to use slack, and you aren't forced to play a game. You want to have your cake an eat it too.

                            Although I'd be shocked if someone who argues the things you are is actively supporting shitty game companies so surely you can see when you choose to do something vs not.

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