Cyberpunk 2 is now in preproduction, CD Projekt says
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Remember Deus Ex: Mankind Divided ?
Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.
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What? The launch was definitely botched, but after all the updates it's now a great game. Personally one of my favorites. Honestly I'm not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
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This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.
wrote last edited by [email protected]2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled
The more you buy the more you save
-- God-Emperor Jensen Huang
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
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Yes. Welcome to late stage capitalism.
I think if it was really late stage capitalism they wouldn't have fixed it nearly as good as they did and just called it a day.
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Hurr durr WheN ITs ReAdY
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It's still like that though, the city just feels like it's just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don't know of a game that has any dynamic npc systems. It's all just scripted a to b and that's it.
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
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Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.
I heard UE5 is also pretty shit. Can you correct me.
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Yeah, where's the panda?
Stupid sexy pandas
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I think if it was really late stage capitalism they wouldn't have fixed it nearly as good as they did and just called it a day.
Thats a fallacy. You're essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.
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Let's go, i need it haha
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I heard UE5 is also pretty shit. Can you correct me.
The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.
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It's still like that though, the city just feels like it's just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don't know of a game that has any dynamic npc systems. It's all just scripted a to b and that's it.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
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It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
I'm really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the "scripted gameplay" of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn't deliver on?
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It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
Okay but I don't know anything about the boardgame. I'm judging the game based on the game itself. It's a cool game set in a cool Cyberpunk world.
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But I’m still one hour into the first one!
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I can't not read AV as ΔV. Damn you, KSP!
You're gonna need a lot more than 2!
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And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn't learn anything from "Bethesda's magic". What a mismanaged company.
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I'm really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the "scripted gameplay" of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn't deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD's Augment system wipes it's ass with Cyberpunk's Chrome for one.
Also it would help if they didn't rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can't fix fundamental problems with pacing
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Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.
Buggy mess ? Deus Ex: Mankind Divided ?
Really ‽