Cyberpunk 2 is now in preproduction, CD Projekt says
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Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
cyberpunk more like depression simulator
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
wrote last edited by [email protected]::: spoiler spoiler
askldjfals;jflsad;
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Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It's still like that though, the city just feels like it's just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don't know of a game that has any dynamic npc systems. It's all just scripted a to b and that's it.
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In what way? I haven't played it yet.
I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.
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Every major Unreal Engine upgrade sucks for the first few years. Eventually it'll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We'll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn't there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
I wish there was more competition in the high-end game engine scene
Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.
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i was a day 0 PC owner and it was 100% normal launch day fuckery.
wrote last edited by [email protected]::: spoiler spoiler
askldjfals;jflsad;
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I don’t know how you one-up the first game.
Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.
"This is the live cannibalism option"
"... the what?"
chomp
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cyberpunk more like depression simulator
Turning T-poses and texture pop-in into depression and too many Panam booty screenshots
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Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
i guess we'll see how the witcher 4 performs on it
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I hate when sequels are prequals! We want 2078!
I’m going to hold out for Cyberpunk 2222, personally.
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Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?
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::: spoiler spoiler
askldjfals;jflsad;
:::I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.
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Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
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See you in 2033
Woah, you're an optimist.
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Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
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won't fall for CD Projekt again
Seriously. I've lost all faith in this company.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.
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Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
I've said it before: if CDPR can't make UE5 run decently then it's just impossible (unless you just don't use 90% of its features for tour game).
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The first game was such a pandering trash that I won't even bother with this.
You can just say you didn't like it, it's fine. You don't have to try and rationalize everything. Like this: I don't like the new Doom games and think the OGs are way more fun. See? Now you go.
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I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
Yeah I'm just now playing it for the first time too. I'm really enjoying it and still have so much to do.
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That's not what pandering is.
Yeah, where's the panda?