Cyberpunk 2 is now in preproduction, CD Projekt says
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I hate when sequels are prequals! We want 2078!
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Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper's wall piercing. Intentionally. There's mods to revert that.
That is relieving to hear. I couldn't function having a gun that could see through walls but I couldn't do fuck all about it.
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Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
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If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.
I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.
i was a day 0 PC owner and it was 100% normal launch day fuckery.
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
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Don't listen to them
The first game is amazing and it also runs very well now
"very well now" xdd
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To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn't work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
That's not what pandering is.
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
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Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
cyberpunk more like depression simulator
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
wrote last edited by [email protected]::: spoiler spoiler
askldjfals;jflsad;
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Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It's still like that though, the city just feels like it's just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don't know of a game that has any dynamic npc systems. It's all just scripted a to b and that's it.
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In what way? I haven't played it yet.
I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.
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Every major Unreal Engine upgrade sucks for the first few years. Eventually it'll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We'll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn't there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
I wish there was more competition in the high-end game engine scene
Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.
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i was a day 0 PC owner and it was 100% normal launch day fuckery.
wrote last edited by [email protected]::: spoiler spoiler
askldjfals;jflsad;
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I don’t know how you one-up the first game.
Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.
"This is the live cannibalism option"
"... the what?"
chomp
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cyberpunk more like depression simulator
Turning T-poses and texture pop-in into depression and too many Panam booty screenshots
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Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
i guess we'll see how the witcher 4 performs on it
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I hate when sequels are prequals! We want 2078!
I’m going to hold out for Cyberpunk 2222, personally.
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Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?
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::: spoiler spoiler
askldjfals;jflsad;
:::I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.