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  3. Cyberpunk 2 is now in preproduction, CD Projekt says

Cyberpunk 2 is now in preproduction, CD Projekt says

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  • abobla@lemm.eeA [email protected]
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    wrote last edited by
    #19

    This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

    V 1 Reply Last reply
    64
    • O [email protected]

      Just another 8-10 years before we get to play it guys!

      Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

      I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

      drzoidberg@lemmy.worldD This user is from outside of this forum
      drzoidberg@lemmy.worldD This user is from outside of this forum
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      wrote last edited by
      #20

      I don’t know how you one-up the first game.

      They could release a complete game that's playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

      D 1 Reply Last reply
      11
      • O [email protected]

        Just another 8-10 years before we get to play it guys!

        Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

        I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

        V This user is from outside of this forum
        V This user is from outside of this forum
        [email protected]
        wrote last edited by
        #21

        I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

        dual_sport_dork@lemmy.worldD D P 3 Replies Last reply
        18
        • abobla@lemm.eeA [email protected]
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          wrote last edited by
          #22

          I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

          regrettable_incident@lemmy.worldR 1 Reply Last reply
          22
          • K [email protected]

            ha!

            maybe it's 2 AV (after V)

            Q This user is from outside of this forum
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            wrote last edited by
            #23

            I can't not read AV as ΔV. Damn you, KSP!

            C joelfromaus@aussie.zoneJ 2 Replies Last reply
            30
            • V [email protected]

              I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

              dual_sport_dork@lemmy.worldD This user is from outside of this forum
              dual_sport_dork@lemmy.worldD This user is from outside of this forum
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              wrote last edited by
              #24

              I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

              2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...

              There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.

              Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

              V O 2 Replies Last reply
              14
              • abobla@lemm.eeA [email protected]
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                wrote last edited by [email protected]
                #25

                As long as there's no stupid pre-launcher aka ad platform. I can load CP77 with its exe directly, for now

                _cryptagion@lemmy.dbzer0.com_ 1 Reply Last reply
                4
                • ampersandrew@lemmy.worldA [email protected]

                  It's going to be in a new city.

                  dabaldeagul@feddit.nlD This user is from outside of this forum
                  dabaldeagul@feddit.nlD This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #26

                  From the same website:

                  Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

                  https://www.videogameschronicle.com/news/cyberpunk-2077s-sequel-features-a-second-city-that-feels-like-chicago-gone-wrong-reveals-creator/

                  So it'll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

                  A 1 Reply Last reply
                  19
                  • V [email protected]

                    I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

                    D This user is from outside of this forum
                    D This user is from outside of this forum
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                    wrote last edited by
                    #27

                    PC version with mods fixes that

                    1 Reply Last reply
                    3
                    • L [email protected]

                      ::: spoiler spoiler
                      askldjfals;jflsad;
                      :::

                      Q This user is from outside of this forum
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                      wrote last edited by
                      #28

                      If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

                      I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

                      I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

                      L S U 3 Replies Last reply
                      38
                      • drzoidberg@lemmy.worldD [email protected]

                        I don’t know how you one-up the first game.

                        They could release a complete game that's playable, with the content they claimed would be in it, for starters.

                        I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #29

                        Having curated 3rd person cutscenes like the Witcher did would be a fantastic start... Not like they didn't show that off at E3 or anything.....

                        1 Reply Last reply
                        5
                        • T [email protected]

                          That's just a DLC then.

                          Q This user is from outside of this forum
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                          wrote last edited by
                          #30

                          The Saints Row devs are cackling right now.

                          A 1 Reply Last reply
                          5
                          • dual_sport_dork@lemmy.worldD [email protected]

                            I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

                            2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...

                            There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.

                            Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

                            V This user is from outside of this forum
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                            wrote last edited by
                            #31

                            Very well put. I feel the same.

                            1 Reply Last reply
                            2
                            • zerohora@lemmy.mlZ [email protected]

                              Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly

                              Q This user is from outside of this forum
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                              wrote last edited by [email protected]
                              #32

                              Every major Unreal Engine upgrade sucks for the first few years. Eventually it'll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We'll just have to suffer through a deluge of chip-melting games until then.

                              I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn't there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.

                              zerohora@lemmy.mlZ wahots@pawb.socialW 2 Replies Last reply
                              7
                              • Q [email protected]

                                If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

                                I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

                                I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

                                L This user is from outside of this forum
                                L This user is from outside of this forum
                                [email protected]
                                wrote last edited by [email protected]
                                #33

                                ::: spoiler spoiler
                                askldjfals;jflsad;
                                :::

                                Q 1 Reply Last reply
                                19
                                • V [email protected]

                                  I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
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                                  wrote last edited by
                                  #34

                                  I finished it once!

                                  But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

                                  wizardbeard@lemmy.dbzer0.comW 1 Reply Last reply
                                  2
                                  • Q [email protected]

                                    If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

                                    I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

                                    I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #35

                                    That and Nvidia blindsiding them with 'cool engine you've been working on for a decade there... you have one year to jam realtime raytracing into it.'

                                    1 Reply Last reply
                                    9
                                    • L [email protected]

                                      ::: spoiler spoiler
                                      askldjfals;jflsad;
                                      :::

                                      Q This user is from outside of this forum
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                                      wrote last edited by
                                      #36

                                      Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

                                      I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

                                      U 4 L mitm0@lemmy.worldM V 5 Replies Last reply
                                      8
                                      • abobla@lemm.eeA [email protected]
                                        This post did not contain any content.
                                        kazel@lemmy.dbzer0.comK This user is from outside of this forum
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                                        wrote last edited by
                                        #37

                                        won't fall for CD Projekt again

                                        psythik@lemm.eeP 1 Reply Last reply
                                        10
                                        • dual_sport_dork@lemmy.worldD [email protected]

                                          I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

                                          2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...

                                          There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.

                                          Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

                                          O This user is from outside of this forum
                                          O This user is from outside of this forum
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                                          wrote last edited by
                                          #38

                                          I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

                                          You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

                                          I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

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