What people miss about Steam Deck's "loss" to Nintendo
-
Exclusives are a good thing if you want to justify a $400 hardware purchase.
"What can I play here that I can't play elsewhere?"
If you can play it elsewhere, why blow $400?
It's not what I can play, it's how I can play it. The Steam Deck is a super convenient way to play thousands of games either portably or on the TV without lugging a laptop or PC tower around. If you always just play games on PC at a desk, there's no reason to get a Steam Deck and it wasn't made for people who play that way.
-
Novel interactions and consistency remain a factor, though.
Xbox is essentially straight and standard, but Nintendo and Sony games often make use of controller features (gyroscope, touch, IR sensors) which, while not exactly widely utilized, allow for interesting methods of interacting with games that are not typically found on multiplatform releases that mostly support only features common between all platforms.
And with that in mind, you can safely make some of those novel interactions into core features of first party games when you can safely assume everyone is using the same input devices and has the same hardware.
This is basically a very minor nitpicky consideration, but as an example, gyroscopic aiming was born out of first-party games. If you've played a game with gyro aiming, it's very cool and nice to have, but it will never become a standard part of most third-party games if only a subset of users have hardware capable of supporting it.
The gyroscope and touchpad of the PS5 controller have actually been really useful for setting up games designed for M+K on the TV via my Steam Deck. Kind of funny, since those features go completely unused by me on the console it was designed for.
-
But I don’t feel that Steam alone accounts for PC gaming.
If we're putting the SteamDeck against Nintendo, I'd say the natural comparison is Steam exclusives against Nintendo exclusives.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
Sure. Because it is functionally just a computer with a Valve-branded Linux distro. But there are PC games ported to Mobile. I'm not going to count all Android phones to the "PC" side of the aisle just because I can install Balatro on my OnePlus.
The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch. If you're not talking about portable consoles, you're not really talking apples-to-apples. Anyone crammed into the coach end on an airplane can tell you the quality of life difference between a gaming laptop and a hand-held.
It's a handheld PC, a new product category. The switch isn't competing with it, it's just a toy.
-
Console wars stopped being cool years ago. Everyone has their preferences and favorites, no need to shit on someone's fun because you think yours is better.
Steamdeck also isn't a console anyway, it's a handheld PC.
-
You have a fanboy perspective here. The Steam Deck's ecosystem is hardware agnostic, and to a large extent, Steam agnostic. No one game needs to "stand out" on the Steam Deck when it plays almost every video game that exists besides the ones Nintendo makes. Out of the sample size of "almost every video game", there's a high chance that there are many that are important to you and not made by Nintendo.
almost every video game that exists besides the ones Nintendo makes.
Well, legally. Practically, you can play almost every video game Nintendo ever made on the Steam Deck. And with better visuals in many cases, to boot.
-
No shame to anyone who bought a switch 2. My partner got one during pre-sales and is incredibly happy to have gotten one, and I feel so happy for him that he gets to have some joy in his life with it. I wish you the same joy.
But I just can't get into it. I didn't grow up with nintendo so the properties really don't mean much to me. And now, I just don't think I can swallow paying hundreds of dollars to start, then another hundred dollars to get games that seemingly play the same way as they did in the last release, plus a yearly subscription for online play. You may not see what you purchased the same way, and I'm glad that it's meaningful to you even if I can't find the same meaning in it -- it's good that there exists something for everyone's niche.
I don't see why this needs to be a competition. Are there really people out there who were about to get a steam deck but decided not to in favour of a switch 2? I feel like switch owners are well aware that it's a Nintendo machine and theyre not gonna be playing a lot of their favourite out-of-franchise games on it. That's what they expect and thats what they'll likely get.
Also didn't grow up with any Nintendo stuff. Play in the games at a friend's house and it's like, alright. If you spent ÂŁ5 on it. But the games are crazy expensive.
-
I can't imagine a point and click RPG like Baldur's Gate or Fallout 1 and 2 being remotely playable on a Steam Deck. You pretty much have to have a Mouse and Keyboard for them. The Glide Pads will only get you so far.
Mouse-based games are pretty easy to set up. It's keyboard-heavy games that can be difficult.
-
But most people are very nostalgic (can’t blame them, SNES to Wii Zeldas and Metroids were amazing) and have uncontrollable FOMO, which Nintendo keeps on milking even when their software and hardware is noticeably much worse than it’s competitors’.
This reads like someone who never played any of the switch titles. It's not simply nostalgia. The switch titles were objectively good despite lackluster hardware. The switch lasted for almost a decade and is still playable today. People are buying switch 2 to be able to play the Nintendo exclusives.
It's true that the hardware is largely lackluster, but especially in the case of the first party titles, and in general overall, the lackluster hardware just doesn't prevent the games from looking and running great. Nintendo invests in developers capable of running large, complex games on somewhat modest hardware.
I have played them, they are ok. But I would be extremely disappointed if I spent that much money and that is all I got.
-
Very doubtful tbh. You can look at HL: Alyx as an example. It sold well I'm sure, but not Nintendo level. As much as people like to belly ache about VR being too hard to get into, it's truly no more expensive than a Steam Deck if you actually bother to take more than 2 seconds to legitimately look into it.
I played Alyx on a mobile 1060 and a $300 headset and while it wasn't top of the line, it was still perfectly playable. I imagine most gamers these days have at least that, but Alyx absolutely did not sell like hot cakes. And I doubt the Steam Deck would either, even for HL3.
I don't think it would help SD sales much, either (and everyone would just play HL3 modded to run on regular PCs anyway if that happened), but Alyx is a bad comparison because the barrier to entry for VR is much higher than pretty much any other platform. It's not only expensive, but requires a large amount of room, which not everyone has to dedicate exclusively to games.
-
I ain’t paying $120 CAD per game.
You are correct. If you want Tears of the Kingdom, it is $130 ($115 plus tax). I am stunned that this is the launch price of Switch 2 games. How high will they go in the future?
The Switch 2 makes even the new ROG Ally X seem like a good deal (assuming it is around $1000 CAD), since you can just play any of your Xbox Play Anywhere games that you have acquired on sale, or have access to via Game Pass. You don't even need a subscription to access online play, and it has free cloud saves.
So a high end PC is cheaper than a switch + 10 games, and the PC has a loooot of games already
-
Fuck $80 mario you can get Garfield Kart for $5
Super tux kart is free
-
It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
wrote last edited by [email protected]Lol what comical copium.
They are both handheld gaming devices. To claim otherwise is nothing more than an ideological feature that only matters to 2% of thr market.
-
I don't think it would help SD sales much, either (and everyone would just play HL3 modded to run on regular PCs anyway if that happened), but Alyx is a bad comparison because the barrier to entry for VR is much higher than pretty much any other platform. It's not only expensive, but requires a large amount of room, which not everyone has to dedicate exclusively to games.
Eh, I literally played Alyx on a gaming laptop with a 1060 in front of my dining room table in no more than a 3x3 cube with a $300 headset. That is not a very high barrier to entry for existing pc gamers at least. A Steam Deck exclusive may fare a little better since it's a self contained console, but I doubt it would do that much better if VR was enough to discourage people tbh
-
Eh, I literally played Alyx on a gaming laptop with a 1060 in front of my dining room table in no more than a 3x3 cube with a $300 headset. That is not a very high barrier to entry for existing pc gamers at least. A Steam Deck exclusive may fare a little better since it's a self contained console, but I doubt it would do that much better if VR was enough to discourage people tbh
That's good that you were able to do that with that specific game, but would all VR games work in that space? After all, you wouldn't be getting it to play one game.
-
Lol what comical copium.
They are both handheld gaming devices. To claim otherwise is nothing more than an ideological feature that only matters to 2% of thr market.
Not really copium. OP makes a great point. It's like comparing Xbox sales to the sales of a specific pre-built PC. The pre-built PC could never compete, but all PC sales over a given period likely outnumber Xbox sales significantly.
I don't own either, and probably never will, but IMO, you are the one who is coping.
-
They make great games and they're a super anti-consumer company. Perfect combination for going out of your way to pirate their games.
Meh, personally I haven't enjoyed a Nintendo game since the GameCube. Every new game they release feels like a rehash of the same shit they've been shoveling down our throats since the Wii. Nintendo forgot how to innovate.
-
That's good that you were able to do that with that specific game, but would all VR games work in that space? After all, you wouldn't be getting it to play one game.
I mean, I played most of my library in that space. I 'S' ranked plenty of Beat Saber maps on Hard. Played Space Pirate Trainer a few times. The Lab. Phasmophobia. Etc. You can genuinely easily play most VR games seated if you really wanted to, even if it's not as nice as having standing room
-
You were saying earlier the main reason someone would buy a switch 2 was nostalgia. Nintendo still makes great games that generally run great even on their lowered speced hardware. Some of the games for the switch were some of the best installments in their respective franchises.
I've become disillusioned a bit with them for other reasons (console repairability, their litigiousness, the semi-closed ecosystem, joycon drift, the higher game price points lately) but the exclusive games are still rocking, and the exclusive games are a lot of the reason you'd buy a switch 2.
I'm frankly glad you liked them so much. Which are your favorites?
-
Not really copium. OP makes a great point. It's like comparing Xbox sales to the sales of a specific pre-built PC. The pre-built PC could never compete, but all PC sales over a given period likely outnumber Xbox sales significantly.
I don't own either, and probably never will, but IMO, you are the one who is coping.
Pure copium.
They are both handheld gaming devices. Consumers do not care about anything else, just wait until the xbox handheld eats even more of those sales.
-
But I don’t feel that Steam alone accounts for PC gaming.
If we're putting the SteamDeck against Nintendo, I'd say the natural comparison is Steam exclusives against Nintendo exclusives.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
Sure. Because it is functionally just a computer with a Valve-branded Linux distro. But there are PC games ported to Mobile. I'm not going to count all Android phones to the "PC" side of the aisle just because I can install Balatro on my OnePlus.
The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch. If you're not talking about portable consoles, you're not really talking apples-to-apples. Anyone crammed into the coach end on an airplane can tell you the quality of life difference between a gaming laptop and a hand-held.
If we're putting the SteamDeck against Nintendo, I'd say the natural comparison is Steam exclusives against Nintendo exclusives.
I disagree. It would be more accurate to say:
If we're putting the Steam Deck against the Switch 2, the natural comparison is between Switch 1/2 compatible games, without jailbreak, versus any game that works on the Steam Deck hardware be it Linux Native, with wine/Proton and any emulator that runs games minimum original frame rate with minimal issues.
Bear in mind that the Steam Deck is a handheld Linux computer, and anything that will run on the level of hardware it has and plays nicely with Linux will run on the Steam Deck.
Even just with only installing Steam on the Deck, as of mid-May there is 18k Deck Verified games.