Guilty As Charged
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It's also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn't just ignore things forever.
yeah, but in those players' defense that is the norm in video games. Most people hate timed quests!
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IIRC in Mass Effect 2 after your crew gets abducted going and doing some side stuff before doing the rescue mission did actually result in some crew member(s?) dying
And also not doing enough side quests and upgrades before you got the abduction also meant the outcome of the rescue mission changed.
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yeah, but in those players' defense that is the norm in video games. Most people hate timed quests!
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Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
As long as the game is upfront about being a game of choice and consequence, it's fine. Sometimes it's fun when your decisions actually matter.
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If you're going to die, better to die on the main quest. I avoid side quest distractions.
"The hero died before he could defeat the Dark Lord by being killed whilst on an errand to deliver 10 wolf pets to a random villager."
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As long as the game is upfront about being a game of choice and consequence, it's fine. Sometimes it's fun when your decisions actually matter.
True. Kingmaker, if I recall, had a lot of weird "aha! You didn't return to this particular forest on this particular day, so now you don't ever get to meet this key character! No, there wasn't any foreshadowing!"
That was kind of annoying.
Foreshadowing helps a lot.
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IIRC in Mass Effect 2 after your crew gets abducted going and doing some side stuff before doing the rescue mission did actually result in some crew member(s?) dying
And also not doing enough side quests and upgrades before you got the abduction also meant the outcome of the rescue mission changed.
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I was loosely following a guide and I misunderstood that I needed to wait to rescue them to I did a few side missions and half my crew died 🥲
I did a few side missions and half my crew died
That reminds me of how I got dishonorably discharged from the navy.
In my defense, nobody told me that a nuclear submarine can't handle the depths of the Mariana trench and I figured that it would be an obvious place for the developers to stash rare loot!
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True. Kingmaker, if I recall, had a lot of weird "aha! You didn't return to this particular forest on this particular day, so now you don't ever get to meet this key character! No, there wasn't any foreshadowing!"
That was kind of annoying.
Foreshadowing helps a lot.
Well I just paid $3 for it so I won't be able to complain too much
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This is why I have no words when I see people complain about the pacing of a main quest, but specifically mean the dialogue kinda telling you that time is of the essence. Like, dude. I've been gaming so long that unless a timer specifically pops up on the screen, it is assumed that there isn't actually a time limit (there are exceptions. Fallout 1 and 2 both have hidden timers in them where bad things happen if they run out; but at least those gives you months of in game time to beat the clock). Most of the time these dialogues are literally being snarky because they assume the player isn't new to video games.
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Well I just paid $3 for it so I won't be able to complain too much
I highly recommend using a guide if you're not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
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I did a few side missions and half my crew died
That reminds me of how I got dishonorably discharged from the navy.
In my defense, nobody told me that a nuclear submarine can't handle the depths of the Mariana trench and I figured that it would be an obvious place for the developers to stash rare loot!
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I highly recommend using a guide if you're not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
For what it's worth, Wrath of the Righteous is much better than Kingmaker in basically all regards.
If you just hate Pathfinder 1e then there's not really any saving that, but if your main gripe with Kingmaker was the story and quest design, WOTR significantly raised the bar there in my opinion.
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If you're going to die, better to die on the main quest. I avoid side quest distractions.
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Hey! Skyrim was legitimately easier when dragons and vampires weren't killing off all your townspeople. It made sense not to trigger the dragons, and wipe the floor with the vampires as soon as possible. Jarl Balgruf will be there when the Archmage/ Nightingale/ Speaker is ready. It takes me a few weeks to take over those organizations.
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What can I say? I'm wacky like that 🤷
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Hey! Skyrim was legitimately easier when dragons and vampires weren't killing off all your townspeople. It made sense not to trigger the dragons, and wipe the floor with the vampires as soon as possible. Jarl Balgruf will be there when the Archmage/ Nightingale/ Speaker is ready. It takes me a few weeks to take over those organizations.
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I highly recommend using a guide if you're not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
I don't spend times on games that need a guide. Put clues in your games if that's what you're doing. I work way too much to learn every consequence of in game decisions that aren't at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I'll never play it again and tell others not to bother.
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I don't spend times on games that need a guide. Put clues in your games if that's what you're doing. I work way too much to learn every consequence of in game decisions that aren't at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I'll never play it again and tell others not to bother.
i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.
i had a whole argument with someone on here a while ago where they insisted i just had "fomo" because i didn't like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.