Debunking the grey market beyond Steam
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PC gamers aren't "stuck with Steam," they very much have options. And Steam is likely way better than whatever Battle.net would've become, so I'm quite happy with how things turned out.
And yeah, Valve was quite lucky in nailing the timing, however, that was also a very conscious choice since they filled a need they saw. Valve is perhaps the best company you could ask for to have such a dominant position, pretty much any other company would've resulted in a way worse situation for gamers.
wrote last edited by [email protected]PC gamers are stuck because Steam is a self-perpetuating monopoly. If your entire library is on Steam, and Steam has almost all of the games you’ll just keep on buying there for convenience (and that’s what happens, analysts estimate 90% market share). Alan Wake 2 wasn’t profitable until EGS exclusivity expired because gamers opted to wait rather than buy this gem of a game on a different platform (that gives away games like candy).
Even if you think that Valve are just the best, aren’t you worried that having one good option is being one good option away from having no good options?
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Yes, Valve enforcing price parity only when it's convenient for them is also addressed in the lawsuit.
The rest of your comment refers to Steam Keys. That's literally not what we're talking about.
But that is what the policy is about. Steam doesn't have a price parity policy regarding general game sales.
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So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude.
And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity.And you misunderstood my point. RuneScape isn't even on the epic game store so you aren't reading my words carefully. You are projecting your own hypocrisy.
No, I think you deserve to be insulted because you are talking out of your ass about something you didn't read. Again, this is about the price veto policy. This is not about Steam Keys (here's me hoping italics help with your dyslexia).
And yeah, I thought you meant runescape on the EGS not on their site. It doesn't matter because it has zero bearing on the discussion, I only addressed it because you didn't read the thing you're talking about.
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Valve's 30% is a price that a studio chooses to pay
No its not. Its a fee they have to pay because they have no other option, because Steam is a monopoly. Even CDPR, who literally owns their own game store, lists their games on Steam, because there's no way they could ever be successful without it.
wrote last edited by [email protected]CDPR judges that selling on Steam is enough of a boost that it's worth the cost. Riot (for example) doesn't. If you think every game company or indie studio feels mandated to use Steam, that's a hugely consolebrained take. Nintendo has a monopoly. Want your game on Switch? Follow Nintendo's terms and list on Nintendo's store. Apple has a monopoly, challenged recently. Want your app on iPhone? Follow Apple's terms and list on Apple's store. Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.
The only reason you get more sales on Steam is because the PC gaming userbase overwhelmingly prefers Steam. Hell, I play Guild Wars 2, a 12 year old MMO that "launched" on Steam a couple years ago. You can still buy and play that game without any third parties getting involved at all, and always could. It doesn't have any Steam achievements, doesn't benefit from any Steam features, and has a decade old community in spaces other than Steam ones. ArenaNet decided that exposure via Steam recommendations was worth losing $x/player to list on Steam.
If Steam had an exclusivity clause, that'd be another matter entirely. As it stands, listing on Steam doesn't prevent you from also listing your game elsewhere or bypassing the entire storefront middleman scheme.
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CDPR judges that selling on Steam is enough of a boost that it's worth the cost. Riot (for example) doesn't. If you think every game company or indie studio feels mandated to use Steam, that's a hugely consolebrained take. Nintendo has a monopoly. Want your game on Switch? Follow Nintendo's terms and list on Nintendo's store. Apple has a monopoly, challenged recently. Want your app on iPhone? Follow Apple's terms and list on Apple's store. Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.
The only reason you get more sales on Steam is because the PC gaming userbase overwhelmingly prefers Steam. Hell, I play Guild Wars 2, a 12 year old MMO that "launched" on Steam a couple years ago. You can still buy and play that game without any third parties getting involved at all, and always could. It doesn't have any Steam achievements, doesn't benefit from any Steam features, and has a decade old community in spaces other than Steam ones. ArenaNet decided that exposure via Steam recommendations was worth losing $x/player to list on Steam.
If Steam had an exclusivity clause, that'd be another matter entirely. As it stands, listing on Steam doesn't prevent you from also listing your game elsewhere or bypassing the entire storefront middleman scheme.
CDPR judges that selling on Steam is enough of a boost that it's worth the cost.
I literally just explained this in the comment you just replied to.
Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.
You can upload it wherever you want and create whatever launcher you want, you will be unsuccessful. Fucking EA did this for 8 years, failed, and went back to Steam. As did Ubisoft. You simply won't be successful without Steam. That's what a monopoly is.
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You honestly think I didn't do a google search before reading the two relavent articles reachable from the OP? Nothing I found, nor the fact that I regularly buy games/steam!keys cheaper than via steam, meshes with the plaintiff's claims.
Telling others to act like grown-ups while accepting un-founded claims that happen to reflect your argument at face-value, how very mature of you.
wrote last edited by [email protected]I know you didn't google anything or you would have said "nothing I found substantiates your point" instead of "these specific two articles don't say what you said".
But let's assume you're not lying and you did look up the situation. What's your claim then? That Steam has no price veto policy or that they don't abuse it? Because one is wrong and the other is incredibly naive. Talk about taking unfounded claims at face value.
Also, why do you keep bringing up Steam Keys? That has nothing to do with anything. Focus.
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But that is what the policy is about. Steam doesn't have a price parity policy regarding general game sales.
No, it's not. That's an entirely different policy that you keep bringing up for no reason. That policy is also anti-consumer bullshit but I digress. What I'm referring to is the following shady wording:
Initial pricing as well as proposed pricing adjustments will be reviewed by Valve
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No, I think you deserve to be insulted because you are talking out of your ass about something you didn't read. Again, this is about the price veto policy. This is not about Steam Keys (here's me hoping italics help with your dyslexia).
And yeah, I thought you meant runescape on the EGS not on their site. It doesn't matter because it has zero bearing on the discussion, I only addressed it because you didn't read the thing you're talking about.
You started in with being extremely rude so I'm just gonna move to ignoring your other commentary now.
Shocking I know. -
I know you didn't google anything or you would have said "nothing I found substantiates your point" instead of "these specific two articles don't say what you said".
But let's assume you're not lying and you did look up the situation. What's your claim then? That Steam has no price veto policy or that they don't abuse it? Because one is wrong and the other is incredibly naive. Talk about taking unfounded claims at face value.
Also, why do you keep bringing up Steam Keys? That has nothing to do with anything. Focus.
You don't know shit. My search turned up nothing more concrete than your own apeing of the plaintiff's claims as though those were evidence, so I didn't bother.
Meanwhile, the subject at hand quite literally revolves around Steam and Steam-Keys. We don't even have to get into third-party distribution without Steam-Keys to disprove your argument, although that market also remains alive and well as ever.
The rest was just me matching your energy, but I'm not exaggerating when I say I should have just blocked your belligerent ass a while ago. You can't be bothered to prove your own points, yet keep pretending to be the most "mature" and "focused" person here. It's painful to watch the trolling this far off the rails.
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If I don’t like what Comcast charges I don’t do a class action lawsuit.
That's a poor example, because in many markets, Comcast (or another cable provider) is the only option, or there's only one other option with much lower top-end speeds (e.g. DSL). So a class-action against Comcast may be a reasonable idea, since they're an actual monopoly in many markets.
The games industry is different. Steam does have a commanding share of the market, but there's no real lock-in there, a developer can choose to not publish there and succeed. Minecraft, famously, never released on Steam, and it has been wildly successful. Likewise for Blizzard games, like Starcraft and World of Warcraft.
Maybe a better comparison is grocery store chains? Walmart has something like 60% market share in the US, yet I have successfully been able to completely avoid shopping there.
It’s maybe a poor example, but it is what the plaintiff is alleging, so I think it is a good analogy
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Valve will never IPO, why would they? They own a money printing machine that doesn’t need any more capital. They will print money until the heat death of the universe if we let it. Moreover, since they’re not a public company they don’t have to share their financials and if they did that people would be likely to sing a different tune.
I’ve never seen a conceivable scenario where anything else can happen unless Valve does something mental on purpose.
Some people here raised they concern that they don’t value Valve input to merit 30% cut and would take lower price if it meant it didn’t have features they don’t use. What’s happening now means there’s no real free market or competition.
wrote last edited by [email protected]Valve will never IPO, yes! I don't care why. That automatically makes it better than any other launcher/storefront platform that'll exist in my lifetime, barring one that commits to staying private, succeeds as a private company, and is content with "staying profitable" for x years. Platforms that IPO universally get worse and worse as they wring every drop of shareholder value from their users to feed the infinite growth machine. We're having this conversation on Lemmy instead of on Reddit for presumably this reason. Platforms that have shareholders (which includes Epic and CDPR's GOG) have a primary motive of "being more profitable than last year". If, let's say, Epic made ten billion dollars in profit last year but also made ten billion dollars in profit in 2020, 2021, 2022, and 2023, it'd be a failed company.
I'll happily take the only company in the PC gaming space that's content with one money printer over every other option that's always thinking about how to make a second one, or reduce the ink costs, or blah blah blah. It's just a happy coincidence that in the PC gaming space (unlike pretty much every other space), the shareholder-free thing is also the most popular, and best thing. I'd use the worse less-popular thing if that thing were the only thing free from growth capitalism.
If a game dev doesn't value their presence on the Steam store higher than the cost of Steam's service, they don't list on Steam. Simple as. It's just that a lot of dev studios consider "visible on the Steam store" to be very valuable indeed. That's what they're paying for, not the stuff about Steam that benefits the user (client features like Input, Workshop, Cloud, Community, etc).
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You don't know shit. My search turned up nothing more concrete than your own apeing of the plaintiff's claims as though those were evidence, so I didn't bother.
Meanwhile, the subject at hand quite literally revolves around Steam and Steam-Keys. We don't even have to get into third-party distribution without Steam-Keys to disprove your argument, although that market also remains alive and well as ever.
The rest was just me matching your energy, but I'm not exaggerating when I say I should have just blocked your belligerent ass a while ago. You can't be bothered to prove your own points, yet keep pretending to be the most "mature" and "focused" person here. It's painful to watch the trolling this far off the rails.
Your search turned up nothing because you searched for nothing. Steam Keys are irrelevant here, you only keep bringing them up to derail the discussion to a greyer area where you can better defend your beloved corporate overlord. This was always about the price veto policy. Very telling how you flat out refuse to even address anything regarding that topic. Grow up.
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Your search turned up nothing because you searched for nothing. Steam Keys are irrelevant here, you only keep bringing them up to derail the discussion to a greyer area where you can better defend your beloved corporate overlord. This was always about the price veto policy. Very telling how you flat out refuse to even address anything regarding that topic. Grow up.
Bye now.
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You started in with being extremely rude so I'm just gonna move to ignoring your other commentary now.
Shocking I know.Sorry that my mean words hurt you more than Valve abusing you.
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PC gamers are stuck because Steam is a self-perpetuating monopoly. If your entire library is on Steam, and Steam has almost all of the games you’ll just keep on buying there for convenience (and that’s what happens, analysts estimate 90% market share). Alan Wake 2 wasn’t profitable until EGS exclusivity expired because gamers opted to wait rather than buy this gem of a game on a different platform (that gives away games like candy).
Even if you think that Valve are just the best, aren’t you worried that having one good option is being one good option away from having no good options?
Alan Wake 2 wasn’t profitable until EGS exclusivity expired
Well yeah, because EGS sucks.
If you look at Steam's competitors, none of them are really developing their feature set. So even if customers were dissatisfied w/ Steam, who is actively trying to earn their business?
aren’t you worried that having one good option is being one good option away from having no good options?
Sure, I'd love it if another platform stepped up to actually compete w/ Steam.
My expectations are fairly low: it needs to work well on Linux. Heroic largely resolves that for EGS and GOG, but I'm not particularly interested in supporting a platform that only works because some community project has done the work for them. So if GOG supported Galaxy on Linux as a first class citizen, I'd probably still use Heroic, but I'd buy a lot more games from them. But as it stands, GOG is one update away from blocking access to my games through a launcher, and dealing w/ WINE/Proton directly is a pain. EGS is so far away from what I care about that I don't think they could ever earn my business, but who knows, maybe they'll surprise me.
But the fact that we're even having this discussion is a testament to Steam's success. Heroic probably wouldn't be a thing w/o Valve's investment into Proton/WINE, so GOG/EGS wouldn't even be a consideration for me at all. But since that work was done, I now have more options. I've played some GOG and EGS games through Heroic, so it's not even theoretical, they are realistic alternatives.
It's important to note that at every turn, Valve has earned my trust. When games are pulled from their store, owners of those games still have access (e.g. I bought Rocket League on Steam, and when they went EGS exclusive, I still had the old version of the game). They have a solid refund policy, and they have gone out of their way to make things more pleasant for their customers. Even if they didn't have a dominant market position, I'd probably still choose them just based on the user experience. So yeah, not having a realistic alternative isn't great, but I don't think it's because of anything nefarious Valve has done, but instead lack of interest by their competitors.
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CDPR judges that selling on Steam is enough of a boost that it's worth the cost.
I literally just explained this in the comment you just replied to.
Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.
You can upload it wherever you want and create whatever launcher you want, you will be unsuccessful. Fucking EA did this for 8 years, failed, and went back to Steam. As did Ubisoft. You simply won't be successful without Steam. That's what a monopoly is.
Ah yes. Massively unsuccessful games like... checks notes League of Legends. World of Warcraft. Fortnite: Battle Royale.
The magic part of the PC is that if your independently distributed game does fail, you can still, after the fact, decide to slap it on someone's storefront in a desperate attempt for eyeballs - see Overwatch 2. Why not double dip? It only costs you hypothetical money you haven't made yet. Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?
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No, it's not. That's an entirely different policy that you keep bringing up for no reason. That policy is also anti-consumer bullshit but I digress. What I'm referring to is the following shady wording:
Initial pricing as well as proposed pricing adjustments will be reviewed by Valve
wrote last edited by [email protected]What? That wording isn't even relevant to the case. That's just Valve saying they will do a review of the price changes on Steam. They set out no specific requirements (other than a minimum price of $0.99, but will try to catch errors based on their pricing recommendations). It's similar to how Valve reviews new store pages and provides recommendations to devs on how to improve them. They do have rules against games set up for card farming scams, but that makes sense.
Wolfire's case is about how Valve as an extremely large player is impossible to go around, so game devs have no choice but to accept their 30% fee if they want to reach most of the market out there. Valve then uses these fees to entrench this supposed monopoly position (Wolfire specifically cites the acquisition of WON back in the day, which Valve eventually shut down and merged with Steam).
Wolfire argues that a fair price is much lower than 30%, and that Valve should lower the fee and therefore have less funds to fight their competitors, creating a more competitive environment.
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Nobody said anything about Steam keys. They don't let you sell games at lower prices, period.
Also, there is no mention of said policy in either the OP article, nor the separate article about the lawsuit it links to.
Are you being serious, right now? The source isn't 2 clicks away so therefore it doesn't exist? Lawsuits are literally public knowledge. You should inform yourself about a topic before you get into a conversation about it.
Here. Perhaps you can stop defending the billion dollar company now.
wrote last edited by [email protected]As far as I can tell, the lawsuit alleges that steam threatened pulling their (wolfire games) steam sales if they sold elsewhere for cheaper. Which would be bad if true. However, this does not appear to be anywhere in steam's actual seller agreement. The only clause in that agreement is about steam keys being sold for cheaper, which is why the other poster was focusing on that.
That allegation seems to be that steam in practice is threatening things that are outside of the contract itself.
Edit: I read the emails from the lawsuit discovery (page 160–) and it seems like most of them are about steam keys and their policy on that, which seems more reasonable. But there are definitely a few emails that explicitly go beyond that
"You can definitely participate in sales off-
steam, and we don’t want to discourage or prevent that. But in terms of promo visibility, regardless of Steam keys, we do try to think really hard about customers and put ourselves in their shoes. If the game is discounted down to $15 on Steam, and then it goes into a bundle or subscription with ten other games for $6 a few days or weeks later.., that really sucks for the people who bought at the way higher price! Why did you market me a $15 price if the game is actually selling for more like $1 somewhere else? For instance, we’d probably want to avoid running a 50% discount on a game if it was going to be a free giveaway on another store a week later, even if the giveaway had nothing to do with Steam Keys."Which seems pretty straightforward. Some of the other emails also imply that they might choose not to sell the game at all on steam if you do that.
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Only if you are selling a steam key elsewhere
No. That's not true. You're spreading misinformation. Read the fucking lawsuit.
Until the case is concluded, all we have to go on is what Wolfire says. And considering who the head of that developer is, I would not take their word for anything.
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Ah yes. Massively unsuccessful games like... checks notes League of Legends. World of Warcraft. Fortnite: Battle Royale.
The magic part of the PC is that if your independently distributed game does fail, you can still, after the fact, decide to slap it on someone's storefront in a desperate attempt for eyeballs - see Overwatch 2. Why not double dip? It only costs you hypothetical money you haven't made yet. Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?
wrote last edited by [email protected]Massively unsuccessful games like... checks notes League of Legends. World of Warcraft.
These games are both about as old as Steam itself. Their playerbase was created in a different market.
Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?
No, you're just supposed to recognize why it failed.