New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans
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Live service garbage has costed the industry billions in losses and costed tens of thousands of devs their jobs. Fad chasing in general.
Everyone wants to make the fortnite killer or overwatch killer. They set billions of dollars on fire and get nothing for it. And it's the devs who pay the price. Not the c-suite dipshits who threw all that money in the fire pit.
I mean they also created a ton of jobs and it‘s not like devs working on single player games don‘t face layoffs and bonuses fraud. Besides Overwatch 2 killed Overwatch already.
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I mean they also created a ton of jobs and it‘s not like devs working on single player games don‘t face layoffs and bonuses fraud. Besides Overwatch 2 killed Overwatch already.
Real Spiderman points at Spiderman moment here.
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This one and FairGame$ are both screwed, and they'll mark the end of an era for Sony and live service. What's funny too is that Bungie was purchased in large part for being experts in making successful live service games, but it reminds me of something in investing where those who appear to be very smart after a string of successes are compared to being "expert coin flippers" who just got heads a number of times in a row. As we've gotten a peak or two behind the curtain after the purchase, it certainly looks like Bungie was only lucky.
I think Bungie still has experience making successful live service games, Destiny 2 has been a massive success for Bungie. The issue with Bungie is that they've forgotten how to release good games. Destiny 1 released kinda meh, but a year after launch started crawled back to being generally well received. Destiny 2 release (followed by the Curse of Osiris expansion) almost killed the studio, a year after launch started crawling back into being great and only in the last years really dropped off (when resources were pulled away from Destiny to Marathon). It feels almost like there are some head up their ass lead designers at Bungie who just won't listen to feedback and release a shitty game. Then the live team takes over the project, listen to actual feedback and fixes the stupid shit that should've been fixed the first time around.
Even with Marathon they had that event where streamers (and some other media people) got to play the game at Bungie and then Bungie asked for their feedback and when they got feedback on some really stupid things (like not being able to take off attachments from guns) they just went "We know, that's intentional". They're deliberately making design decisions that anyone with experience within the genre would instantly say "that's a bad idea". I don't know whose head needs to be pulled out of their ass but if Bungie doesn't want to release Marathon as a flop they need to do it quickly.
On a slightly different topic. I love how some people got to experience Marathon and Arc raiders in close proximity. Prior to the playtest people were cautiously optimistic about Marathon but Arc raiders evoked no emotion in anyone. And now it's more than reversed. People are praising Arc raiders and Marathon is seen as a lost cause.
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I mean they also created a ton of jobs and it‘s not like devs working on single player games don‘t face layoffs and bonuses fraud. Besides Overwatch 2 killed Overwatch already.
tons of jobs
speaks as they try to replace everyone with AI except for the management suite.
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I think Bungie still has experience making successful live service games, Destiny 2 has been a massive success for Bungie. The issue with Bungie is that they've forgotten how to release good games. Destiny 1 released kinda meh, but a year after launch started crawled back to being generally well received. Destiny 2 release (followed by the Curse of Osiris expansion) almost killed the studio, a year after launch started crawling back into being great and only in the last years really dropped off (when resources were pulled away from Destiny to Marathon). It feels almost like there are some head up their ass lead designers at Bungie who just won't listen to feedback and release a shitty game. Then the live team takes over the project, listen to actual feedback and fixes the stupid shit that should've been fixed the first time around.
Even with Marathon they had that event where streamers (and some other media people) got to play the game at Bungie and then Bungie asked for their feedback and when they got feedback on some really stupid things (like not being able to take off attachments from guns) they just went "We know, that's intentional". They're deliberately making design decisions that anyone with experience within the genre would instantly say "that's a bad idea". I don't know whose head needs to be pulled out of their ass but if Bungie doesn't want to release Marathon as a flop they need to do it quickly.
On a slightly different topic. I love how some people got to experience Marathon and Arc raiders in close proximity. Prior to the playtest people were cautiously optimistic about Marathon but Arc raiders evoked no emotion in anyone. And now it's more than reversed. People are praising Arc raiders and Marathon is seen as a lost cause.
I can name plenty of shooters that don't let you take attachments off of guns. That might not be your best example of ignoring feedback, because the presence or omission of that feature can be for any number of very good reasons.
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tons of jobs
speaks as they try to replace everyone with AI except for the management suite.
Way to make a truly bad faith argument or perhaps you are lost or something. To clarify: Are you implying it‘s any different for AAA SP games? Because that’s the discussion here.
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Real Spiderman points at Spiderman moment here.
Please phrase your thoughts in a way everyone can understand and if possible a little less mockingly? What is it that you have a problem with exactly?
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Way to make a truly bad faith argument or perhaps you are lost or something. To clarify: Are you implying it‘s any different for AAA SP games? Because that’s the discussion here.
Ahh sorry, I didn't see the comment earlier.
Yes, imo live service games are very bad for the people who buy them and the people making it.
They are only there to make cash. And they make this cash through terrible predatory monetization - loot boxes, microtransactions, season passes. These companies actually want to run casinos that target the most vulnerable and children. You can argue that people wouldn't want to work on this if they had a choice.
There's almost always very little artistic value.
At least with sp AAA, you can gain a cult following if you have an interesting gameplay, or story. what are you doing with a live service one? Nothing, just offering the same thing that someone else has already created in another flavour, just to chase a trend. What this means is that they're more likely to fail and not for the fault of the devs for sure.
They're also bad for preservation of games. All live service games die, you can't play them once support ends. You paid 60 dollars to rent a game? (Though I suppose that's true with sp always online games as well and it's not directly a bad thing for the dev)
Though... you maybe sort of right, the Industry is so bad right now that it doesn't even matter whether you are working on sp or live service, you are in some sort of hell regardless...
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Ahh sorry, I didn't see the comment earlier.
Yes, imo live service games are very bad for the people who buy them and the people making it.
They are only there to make cash. And they make this cash through terrible predatory monetization - loot boxes, microtransactions, season passes. These companies actually want to run casinos that target the most vulnerable and children. You can argue that people wouldn't want to work on this if they had a choice.
There's almost always very little artistic value.
At least with sp AAA, you can gain a cult following if you have an interesting gameplay, or story. what are you doing with a live service one? Nothing, just offering the same thing that someone else has already created in another flavour, just to chase a trend. What this means is that they're more likely to fail and not for the fault of the devs for sure.
They're also bad for preservation of games. All live service games die, you can't play them once support ends. You paid 60 dollars to rent a game? (Though I suppose that's true with sp always online games as well and it's not directly a bad thing for the dev)
Though... you maybe sort of right, the Industry is so bad right now that it doesn't even matter whether you are working on sp or live service, you are in some sort of hell regardless...
wrote last edited by [email protected]I‘m just going to say that the distinctions between the two you‘re laying out here seem irrelevant to the discussion to me. I am not arguing about a season pass or preservation of games. Again, that is not what this discussion is about. This is about the developing side of games where these things don‘t mean anything. To give an example of what I mean: World of Warcraft employed and paid more people over a longer period of time than most AAA games.
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I‘m just going to say that the distinctions between the two you‘re laying out here seem irrelevant to the discussion to me. I am not arguing about a season pass or preservation of games. Again, that is not what this discussion is about. This is about the developing side of games where these things don‘t mean anything. To give an example of what I mean: World of Warcraft employed and paid more people over a longer period of time than most AAA games.
I don't know of the statistics, so yes, I can't say for sure sp employs more people than live service. But in my opinion live service games are more risky and harmful to the industry as a hole.
But my original comment was about how it doesn't matter if they created jobs or not because they are trying to replace everyone with AI. Coders, designers, artists... So it doesn't matter sp or live service. They want to not employ anyone and run casinos
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I don't know of the statistics, so yes, I can't say for sure sp employs more people than live service. But in my opinion live service games are more risky and harmful to the industry as a hole.
But my original comment was about how it doesn't matter if they created jobs or not because they are trying to replace everyone with AI. Coders, designers, artists... So it doesn't matter sp or live service. They want to not employ anyone and run casinos
Sorry but if you think AAA studios aren‘t doing the exact same then I‘ve got a bridge to sell to you.
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Sorry but if you think AAA studios aren‘t doing the exact same then I‘ve got a bridge to sell to you.
No I assume they're all AAA - sp and live service.
And I don't have any delusions about them not doing this for sp as well. Hence the comment about how shitty the industry is in general.
I just think games that call themselves live service aren't games. (Not multiplayer games that also happen to be live service)