The emulator that lets you play NES games in 3D has left early access on Steam
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wrote 16 days ago last edited by
The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
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The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
wrote 16 days ago last edited byhow does it work?
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The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
wrote 16 days ago last edited byHow long till Nintendo files.
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how does it work?
wrote 16 days ago last edited byEach game needs to have a custom profile created to render in 3D. From the linked article:
3dSen is an emulator that lets you play 2D NES games in 3D. Its programmers have to create a custom profile for it to work its magic on each game, which means there are currently 100 supported games, including Contra, Super Mario Bros, Batman, Castlevania, Bubble Bobble, and Gradius.
And from another article:
...with the addition of the 3dSenMaker tool, community members now can handcraft 3D profiles for their favorite games.
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The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
wrote 16 days ago last edited byI just gave it a download. Tested Mega Man 2, and now I'm playing Super Mario Bros. It's really fucking cool
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How long till Nintendo files.
wrote 16 days ago last edited byAs long as with the other NES emulators.
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The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
wrote 16 days ago last edited byThey want money for an emulator? that’s bold
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How long till Nintendo files.
wrote 16 days ago last edited byI wonder if Steam would remove it from people's libraries in that instance or just the Storefront
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They want money for an emulator? that’s bold
wrote 16 days ago last edited byMaybe, but it’s not just emulating the rom, I thinks there’s enough value add for their $9 asking price.
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The emulator being 3dSen, direct link to Steam: https://store.steampowered.com/app/1147940/3dSen_PC/
wrote 16 days ago last edited byBought it a few years ago. Super cool, though I probably only messed around with it a couple hours before forgetting about it.
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Maybe, but it’s not just emulating the rom, I thinks there’s enough value add for their $9 asking price.
wrote 16 days ago last edited byStill, being able to argue they're not for profit is what typically has protected emulators from being sued to oblivion (and with Nintendo, even that's risky)...
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Still, being able to argue they're not for profit is what typically has protected emulators from being sued to oblivion (and with Nintendo, even that's risky)...
wrote 16 days ago last edited byYeah, the archival argument won’t fly here.
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Still, being able to argue they're not for profit is what typically has protected emulators from being sued to oblivion (and with Nintendo, even that's risky)...
wrote 16 days ago last edited byHas being non-profit been a legal defense used somewhere before? At least in the US the case law is based on commercial, profit-driven emulators being explicitly ruled as legal when Sony tried suing them. I see this said constantly and I think it's genuinely just the result of propaganda from Nintendo or something.
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How long till Nintendo files.
wrote 16 days ago last edited by entwine413@lemm.eeI'm not sure they can in this instance. The reason they could sue the Switch emulator team was because they were using a proprietary encryption key.
I don't think the NES had that, and as long as you own the game, emulation is legal.
Also, this might be considered transformative use since the devs have to create the 3D profile by hand.
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I'm not sure they can in this instance. The reason they could sue the Switch emulator team was because they were using a proprietary encryption key.
I don't think the NES had that, and as long as you own the game, emulation is legal.
Also, this might be considered transformative use since the devs have to create the 3D profile by hand.
wrote 16 days ago last edited byNintendo was able to sue palworld using a patent that didn't exist before palworlds release. It's not right, but they can do whatever they want regardless of what the law says.
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Nintendo was able to sue palworld using a patent that didn't exist before palworlds release. It's not right, but they can do whatever they want regardless of what the law says.
wrote 16 days ago last edited byThat's not the lawsuit that's being discussed. It's the Yuzu Switch emulator lawsuit.
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That's not the lawsuit that's being discussed. It's the Yuzu Switch emulator lawsuit.
wrote 16 days ago last edited byyeah, i know. Point is that Nintendo can do whatever they want with the flimsyest excuse.
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I'm not sure they can in this instance. The reason they could sue the Switch emulator team was because they were using a proprietary encryption key.
I don't think the NES had that, and as long as you own the game, emulation is legal.
Also, this might be considered transformative use since the devs have to create the 3D profile by hand.
wrote 16 days ago last edited byas long as you own the game, emulation is legal.
People say this, but I believe it is mostly technically untrue. It'd be a relatively easy argument to say that a downloaded ROM that isn't exactly the digital copy YOU purchased with a license would be seen as not legal.
However some people talk about literally ripping the game off the physical device themselves, hence copying their own copy of it. Now you are in grey territory of making copies of copyrighted materials, and in the case of more modern games like the last decade, they almost assuredly have language that specifies you don't actually own the code and all that.
All I'm saying is be careful and probably refrain from repeating the fallacy that owning a game makes emulation of it legal, because that implies having the ROM is legal and that's doubtful.
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as long as you own the game, emulation is legal.
People say this, but I believe it is mostly technically untrue. It'd be a relatively easy argument to say that a downloaded ROM that isn't exactly the digital copy YOU purchased with a license would be seen as not legal.
However some people talk about literally ripping the game off the physical device themselves, hence copying their own copy of it. Now you are in grey territory of making copies of copyrighted materials, and in the case of more modern games like the last decade, they almost assuredly have language that specifies you don't actually own the code and all that.
All I'm saying is be careful and probably refrain from repeating the fallacy that owning a game makes emulation of it legal, because that implies having the ROM is legal and that's doubtful.
wrote 16 days ago last edited byCopying your own game and materials for backup purposes is no grey area, and neither is development or use of emulators, and panicky, uninformed spewing of gut feelings are how public knowledge of your actual rights gets muddled into people with zero knowledge waxing poetic about how they THINK it works because they like games and think that makes their ramblings valuable.
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Nintendo was able to sue palworld using a patent that didn't exist before palworlds release. It's not right, but they can do whatever they want regardless of what the law says.
wrote 16 days ago last edited byThey were able to do that because Palworld is made by Japanese devs, and they used specifically Japanese patent law. Doesn't apply here.