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Video Game Art

Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

Also check out:

4 Topics 7 Posts
  • Little Miss Fortune

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    toes@ani.socialT
    I tried the demo of this game recently. It's hilariously bleak, point and click adventure game.
  • Z US DOS box cover art by The Bitmap Brothers (1996)

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    No one has replied
  • 1 Votes
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    mentaledge@sopuli.xyzM
    Askiisoft hasn't made any other widely known games. Of the three, only Katana Zero is on steam. Are you referring to the publisher? They just front the funding for the development, and handle distribution. In this case that's Devolver, who deals with a ton of small studios, and hence there's a very wide range of games under them. But they're all made by different people. A lot of Devolver projects are one-offs where the game is the only thing the particular studio has made, and will make. Katana ZERO marries gameplay, story, and sound, immaculately. The player character has the ability to see the future. The act of playing through a level (dying and re-trying), in universe, is Zero looking into the future and seeing what will work and what won't. This gets complicated once you run into opponents with the same ability, as they will actively use your previous attempts to beat them to predict what you'll try to do. It's as mix of puzzle and action. I won't say too much about the story, but it is worth engaging with the dialogue system, taking in the world building, and doing some thinking about what is going on. If you do, the story, and particularly the ending, is a lot more meaningful.
  • Hyper Light Drifter

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