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  3. a game about travelling to a black hole and descending into the event horizon...

a game about travelling to a black hole and descending into the event horizon...

Scheduled Pinned Locked Moved Godot
godot
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  • scheep@lemmy.worldS This user is from outside of this forum
    scheep@lemmy.worldS This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #1

    This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein's theory of relativity and is partly based on the movie "Interstellar"

    I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!

    here's the itch.io link: https://spenguin.itch.io/space-holes

    and several screenshots of the game:

    player on earth, grass and flowers, in front of saturn rocket

    astronaut parkour through hot accretion disk material

    astronaut is looking at the event horizon of the black hole

    player is falling in black hole

    question about the property of the singularity in the black hole

    answer was correct!

    player has become a string of atoms and is dead, captain is worried

    erytau@programming.devE 1 Reply Last reply
    56
    • scheep@lemmy.worldS [email protected]

      This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein's theory of relativity and is partly based on the movie "Interstellar"

      I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!

      here's the itch.io link: https://spenguin.itch.io/space-holes

      and several screenshots of the game:

      player on earth, grass and flowers, in front of saturn rocket

      astronaut parkour through hot accretion disk material

      astronaut is looking at the event horizon of the black hole

      player is falling in black hole

      question about the property of the singularity in the black hole

      answer was correct!

      player has become a string of atoms and is dead, captain is worried

      erytau@programming.devE This user is from outside of this forum
      erytau@programming.devE This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Congrats on releasing it! Great result for a game made in a week.

      I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

      A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

      I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

      scheep@lemmy.worldS 1 Reply Last reply
      3
      • erytau@programming.devE [email protected]

        Congrats on releasing it! Great result for a game made in a week.

        I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

        A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

        I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

        scheep@lemmy.worldS This user is from outside of this forum
        scheep@lemmy.worldS This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Thanks! Which part did you get stuck in? I'm not sure why, but the very last wall jump has some weird issue where it doesn't register half the time, and there's nothing different about it. Weird. Or was wall jumping not intuitive enough (it's pressing the button that is opposite to the direction of the wall, e.g. left for a wall like <-|, right for a wall like |->)

        Particles for the spacey backgrounds seems like a good tip, thanks!

        not sure how to upload html game. I'll need to figure that out. Maybe my next game could be an html game 😆

        erytau@programming.devE 1 Reply Last reply
        1
        • scheep@lemmy.worldS [email protected]

          Thanks! Which part did you get stuck in? I'm not sure why, but the very last wall jump has some weird issue where it doesn't register half the time, and there's nothing different about it. Weird. Or was wall jumping not intuitive enough (it's pressing the button that is opposite to the direction of the wall, e.g. left for a wall like <-|, right for a wall like |->)

          Particles for the spacey backgrounds seems like a good tip, thanks!

          not sure how to upload html game. I'll need to figure that out. Maybe my next game could be an html game 😆

          erytau@programming.devE This user is from outside of this forum
          erytau@programming.devE This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

          scheep@lemmy.worldS 2 Replies Last reply
          1
          • erytau@programming.devE [email protected]

            Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

            scheep@lemmy.worldS This user is from outside of this forum
            scheep@lemmy.worldS This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Ah ok. Good to know that wall jumping is intuitive enough 😄

            1 Reply Last reply
            1
            • erytau@programming.devE [email protected]

              Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

              scheep@lemmy.worldS This user is from outside of this forum
              scheep@lemmy.worldS This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Hold on, is it the part where you the ledge was just higher than double jump height and there's no obvious walljump to get up there? (see the second screenshot, is it that part?) That's a tricky section where you have to jump to the left wall, wall jump to the right, then double jump. Alternatively, people have tried jumping to the right wall, wall jumping to the left, holding right, and double jump.

              erytau@programming.devE 1 Reply Last reply
              0
              • scheep@lemmy.worldS [email protected]

                Hold on, is it the part where you the ledge was just higher than double jump height and there's no obvious walljump to get up there? (see the second screenshot, is it that part?) That's a tricky section where you have to jump to the left wall, wall jump to the right, then double jump. Alternatively, people have tried jumping to the right wall, wall jumping to the left, holding right, and double jump.

                erytau@programming.devE This user is from outside of this forum
                erytau@programming.devE This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Found the place. It was here:

                scheep@lemmy.worldS 1 Reply Last reply
                1
                • erytau@programming.devE [email protected]

                  Found the place. It was here:

                  scheep@lemmy.worldS This user is from outside of this forum
                  scheep@lemmy.worldS This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  that is the buggy region where it's difficult to wall jump! I have absolutely no idea why it's like that, there's nothing different about it (it's all just tilemap tiles like everything else...) but wall jumping is very tricky there. In my experience you really have to hold on to the wall before jumping since it doesn't seem to register you're on the wall properly

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