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  2. the roots of the rpg hobby
  3. I rewatched Ben Milton's vid on D&D not being a singular game, and it clicked for me

I rewatched Ben Milton's vid on D&D not being a singular game, and it clicked for me

Scheduled Pinned Locked Moved the roots of the rpg hobby
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  • bot@lemmit.onlineB This user is from outside of this forum
    bot@lemmit.onlineB This user is from outside of this forum
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    #1
    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/Bitter-Masterpiece71 on 2025-06-26 20:03:58+00:00.


    I don't know abt anyone else, but trying to make a singular, cohesive game that all fits together perfectly just isn't me. I find it fragging tedious. What I think works best upon consideration is what OD&D did- having it be multiple games that work together. It'd definitely make for a more modular system. Not exploring a dungeon today? Put the dungeon rules back on the shelf. Just playing generic troops? Don't need character creation, then. Every time I discover something new to me or something I knew already finally clicks in regards to classical tabletop games and their design philosophy, it opens my 3rd eye. Anyways, what do you guys think? Which system style do you prefer? Which is more viable to run or design, even?

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