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  3. GMing for the Visually Impaired: A Guide

GMing for the Visually Impaired: A Guide

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  • bot@lemmit.onlineB This user is from outside of this forum
    bot@lemmit.onlineB This user is from outside of this forum
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    #1
    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/alexserban02 on 2025-06-04 14:22:39+00:00.


    Tabletop roleplaying games are all about shared imagination, but what happens when important parts of the game rely too heavily on visuals? For blind or low-vision players and GMs, there can be unexpected barriers: inaccessible sheets, overly visual playstyles, or silent cues that exclude.

    This new guide offers practical tools, tips, and design ideas for making your games more accessible: whether you're a GM preparing for a blind player, or a blind/low-vision person who wants to run a game yourself.

    From tactile dice and screen reader–friendly formats to inclusive narration techniques, this is a starting point to help us build a better, more welcoming hobby, where blindness isn’t a barrier, just another way of experiencing the adventure.

    🛠️ Featuring insights from the Fate Accessibility Toolkit and DOTS RPG

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