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  3. The signatures are still coming and it's already making an impact

The signatures are still coming and it's already making an impact

Scheduled Pinned Locked Moved Games
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  • L [email protected]

    I understood that from a IP and trademark stand point. It could be hard to retain your copyright or trademark if you are no longer controlling a product

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    [email protected]
    wrote last edited by
    #72

    They retain copyright based on existing law, and trademark is irrelevant since it's defended in courts, not EULAs.

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    • S [email protected]

      "That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.

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      wrote last edited by
      #73

      This is why code should be written to be library-agnostic. Or, rather, libraries should be written to a particular open source interface standard to make library agnosticism easier.

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      5
      • B [email protected]

        If server code is released such that people can run private servers after the official servers are shut down, then legally the people running the servers should be the ones liable for illegal activity that happens on them.

        I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them. Maybe a subscription service that provides access to servers for several different online service games.

        Of course, it would be more likely that it would be just a player who hosts a server for themselves and their friends and doesn't attempt to be profitable. That would be fine too.

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        wrote last edited by
        #74

        I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them

        That kind of already exists, you can buy hosting for Minecraft and other games. AFAIK, moderation isn't a part of it, but many private groups exist that run public servers and manage their own moderation. It exists already, and that should absolutely be brought up as a bill is being considered.

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        • A [email protected]

          Yeah sometimes their choices are bad, that is like 1/3 of the whole point of government. To stop businesses from just doing whatever nonsense they want.

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          wrote last edited by
          #75

          Imo, that should be the primary role of the government

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          • N [email protected]

            And "would leave rights holders liable" is completely false, no game would have offline modes if it did

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            wrote last edited by
            #76

            Exactly, and that also includes online games like Minecraft. Nobody is going to sue Microsoft because of what someone said or did in a private Minecraft server, though they might if it's a Microsoft hosted one.

            1 Reply Last reply
            14
            • R [email protected]

              Still trying to find the right direction on animal crossing.

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              wrote last edited by
              #77

              Towards the bees!

              1 Reply Last reply
              48
              • R [email protected]

                Still trying to find the right direction on animal crossing.

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                wrote last edited by
                #78

                paying your debts. The game breaks as it cannot speculate anymore on your debt

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                • kolanaki@pawb.socialK [email protected]

                  Fuck developer choice! What about my choice as a consumer?

                  sirico@feddit.ukS This user is from outside of this forum
                  sirico@feddit.ukS This user is from outside of this forum
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                  wrote last edited by
                  #79

                  That's easy have some self control and only buy games that respect you

                  S P 2 Replies Last reply
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                  • K [email protected]
                    This post did not contain any content.
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                    wrote last edited by
                    #80

                    So, a shitton of game developers just got laid off from Microsoft, another in a string of "restructuring" nonsense that's been rampant in the industry.

                    That's a lot of people with gaming expertise who could be put to work helping companies transition their games to single player experiences or at least making them accessible to customers after support stops. If the EU ends up pushing this forward, there's a decent business opportunity in there.

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                    • K [email protected]
                      This post did not contain any content.
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                      wrote last edited by
                      #81

                      Honestly I don't see it as the developers losing anything. They still make the same products, they still sell the same products, and when they're done with those products forever they have to give hosting capability up to the public.

                      What are they afraid of? That we won't play their new games if they can't shut the old games down?

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                      • S [email protected]

                        Just saying, if my highschool programming classes are any indicator, there's a ton of released binaries out there that use copywritten and otherwise plaigarized code

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                        wrote last edited by
                        #82

                        And that's one of the big reasons companies don't even think about open-sourcing their code.

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                        • A [email protected]

                          EvE Online doesn't use root access anticheat software. I know it doesn't because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you'll find outside of government. Clearly the anticheat software isn't as essential as game studios would have you believe. The only major cheating I'm aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.

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                          wrote last edited by
                          #83

                          Can the EvE online method be applied to dissimilar games like e.g. fps games?

                          A 1 Reply Last reply
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                          • S [email protected]

                            I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them

                            That kind of already exists, you can buy hosting for Minecraft and other games. AFAIK, moderation isn't a part of it, but many private groups exist that run public servers and manage their own moderation. It exists already, and that should absolutely be brought up as a bill is being considered.

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                            wrote last edited by
                            #84

                            We have had that exact model for decades. Hosting companies use to and probably still offer rack space for arena shooters. The main company managed the master server, which was just a listing of IP addresses, but there were only ever a few official game servers with defaults loaded.

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                            • R [email protected]

                              Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

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                              wrote last edited by
                              #85

                              They did not, they said you can be successful without corpo overhead and bullshittery.

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                              • S [email protected]

                                Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).

                                Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.

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                                wrote last edited by
                                #86

                                Again, if you know going in that is an absolute requirement, processes can be put in place to ensure things like that doesn't happen. (at least not as often) vs what you're thinking of trying to do it after the game is already shipped.

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                                • kemsat@lemmy.worldK [email protected]

                                  If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.

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                                  wrote last edited by
                                  #87

                                  They still will, this will just limit their ability to force you to move to the next one once the servers shut down.

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                                  • sirico@feddit.ukS [email protected]

                                    That's easy have some self control and only buy games that respect you

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                                    wrote last edited by
                                    #88

                                    True. That doesn't mean we shouldn't attack predatory behavior when we see it. If they want to sell me something, I need to own it, and that means I get to use it after they've stopped supporting it.

                                    mimicjar@lemmy.worldM 1 Reply Last reply
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                                    • kemsat@lemmy.worldK [email protected]

                                      If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.

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                                      wrote last edited by
                                      #89

                                      FPS games with community servers coming back is my dream

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                                      • S [email protected]

                                        Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

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                                        wrote last edited by
                                        #90

                                        honestly with online only games i’d be “okay” (not that it’d be great but okay) with them just releasing a bunch of internal docs around the spec. you’re right that open sourcing commercial code is actually non-trivial (though perhaps if they went in knowing this would have to be the outcome then maybe they’d plan better for it), but giving the community the resources to recreate the experience i think is a valid direction

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                                        • S [email protected]

                                          The original article completely misrepresents the initiative:

                                          We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

                                          Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

                                          ...

                                          Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

                                          • provide alternatives to any online-only content
                                          • make the game P2P if it requires multiplayer (no server needed, each client is a server)
                                          • gracefully degrading the client experience when there's no server

                                          Of course, releasing server code is an option.

                                          The expectation is:

                                          • if it's a subscription game, I get access for whatever period I pay for
                                          • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
                                          • if it's a purchased game, it should still work after support ends

                                          That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

                                          I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

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                                          wrote last edited by
                                          #91

                                          Another part of it is that if they discontinue support, they can’t stop the community from creating their own server software.

                                          There are so many ways to approach this. The point is ensuring consumers retain the right to keep using what they purchased, even if they have to support it themselves.

                                          S 1 Reply Last reply
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