The signatures are still coming and it's already making an impact
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Maybe they should have made sure their code was fully legal to use before releasing the game initially
What? There's a big difference between "legal to sell as a compiled binary" and "legal to release as source".
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The argument there is if a game is left online with no studio to care for it then they believe they would be liable for community content.
I don't think it applies to offline games at all.
wrote last edited by [email protected]If server code is released such that people can run private servers after the official servers are shut down, then legally the people running the servers should be the ones liable for illegal activity that happens on them.
I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them. Maybe a subscription service that provides access to servers for several different online service games.
Of course, it would be more likely that it would be just a player who hosts a server for themselves and their friends and doesn't attempt to be profitable. That would be fine too.
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Why would coding something with less restrictions take more time and money?
Because you can buy other people's code for cheaper than developing it yourself, as long as you use it within the restrictions of the license you paid for.
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And "would leave rights holders liable" is completely false, no game would have offline modes if it did
I understood that from a IP and trademark stand point. It could be hard to retain your copyright or trademark if you are no longer controlling a product
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What? There's a big difference between "legal to sell as a compiled binary" and "legal to release as source".
Just saying, if my highschool programming classes are any indicator, there's a ton of released binaries out there that use copywritten and otherwise plaigarized code
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Stop Killing Games is not trying to force companies to provide private servers
I don't think this is what they mean. They say that of they provide the tools for users to deploy the servers, bad things can happen. So I think they understood SKG, they just lie about the consequences for gamers
If that's their argument, then the counterargument is simple: preserve the game another way. If hosting servers is dangerous, put the server code into the client and allow multiplayer w/ P2P tech, as had been done since the 90s (e.g. StarCraft).
What they seem to be doing is reframing the problem as requiring users to host servers, and arguing the various legal issues related to that. SKG just needs to clarify that there are multiple options here, and since devs know about the law at the start (SKG isn't retroactive), studios can plan ahead.
It's just a disingenuous argument trying to reframe the problem into cyber security and IP contexts, while neither has been an issue for other games in the past.
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I understood that from a IP and trademark stand point. It could be hard to retain your copyright or trademark if you are no longer controlling a product
They retain copyright based on existing law, and trademark is irrelevant since it's defended in courts, not EULAs.
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"That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
This is why code should be written to be library-agnostic. Or, rather, libraries should be written to a particular open source interface standard to make library agnosticism easier.
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If server code is released such that people can run private servers after the official servers are shut down, then legally the people running the servers should be the ones liable for illegal activity that happens on them.
I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them. Maybe a subscription service that provides access to servers for several different online service games.
Of course, it would be more likely that it would be just a player who hosts a server for themselves and their friends and doesn't attempt to be profitable. That would be fine too.
I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them
That kind of already exists, you can buy hosting for Minecraft and other games. AFAIK, moderation isn't a part of it, but many private groups exist that run public servers and manage their own moderation. It exists already, and that should absolutely be brought up as a bill is being considered.
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Yeah sometimes their choices are bad, that is like 1/3 of the whole point of government. To stop businesses from just doing whatever nonsense they want.
Imo, that should be the primary role of the government
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And "would leave rights holders liable" is completely false, no game would have offline modes if it did
Exactly, and that also includes online games like Minecraft. Nobody is going to sue Microsoft because of what someone said or did in a private Minecraft server, though they might if it's a Microsoft hosted one.
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Still trying to find the right direction on animal crossing.
Towards the bees!
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Still trying to find the right direction on animal crossing.
paying your debts. The game breaks as it cannot speculate anymore on your debt
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Fuck developer choice! What about my choice as a consumer?
That's easy have some self control and only buy games that respect you
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So, a shitton of game developers just got laid off from Microsoft, another in a string of "restructuring" nonsense that's been rampant in the industry.
That's a lot of people with gaming expertise who could be put to work helping companies transition their games to single player experiences or at least making them accessible to customers after support stops. If the EU ends up pushing this forward, there's a decent business opportunity in there.
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Honestly I don't see it as the developers losing anything. They still make the same products, they still sell the same products, and when they're done with those products forever they have to give hosting capability up to the public.
What are they afraid of? That we won't play their new games if they can't shut the old games down?
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Just saying, if my highschool programming classes are any indicator, there's a ton of released binaries out there that use copywritten and otherwise plaigarized code
And that's one of the big reasons companies don't even think about open-sourcing their code.
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EvE Online doesn't use root access anticheat software. I know it doesn't because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you'll find outside of government. Clearly the anticheat software isn't as essential as game studios would have you believe. The only major cheating I'm aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.
Can the EvE online method be applied to dissimilar games like e.g. fps games?
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I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them
That kind of already exists, you can buy hosting for Minecraft and other games. AFAIK, moderation isn't a part of it, but many private groups exist that run public servers and manage their own moderation. It exists already, and that should absolutely be brought up as a bill is being considered.
We have had that exact model for decades. Hosting companies use to and probably still offer rack space for arena shooters. The main company managed the master server, which was just a listing of IP addresses, but there were only ever a few official game servers with defaults loaded.
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Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.
They did not, they said you can be successful without corpo overhead and bullshittery.