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  3. Alternative to PrusaSlicer on Linux/ARM64

Alternative to PrusaSlicer on Linux/ARM64

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  • extremedullard@lemmy.sdf.orgE This user is from outside of this forum
    extremedullard@lemmy.sdf.orgE This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

    Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

    vk6flab@lemmy.radioV j4k3@lemmy.worldJ C lapis@lemmy.blahaj.zoneL anyoldname3@lemmy.worldA 5 Replies Last reply
    14
    • extremedullard@lemmy.sdf.orgE [email protected]

      The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

      Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

      vk6flab@lemmy.radioV This user is from outside of this forum
      vk6flab@lemmy.radioV This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Orca Slicer is open source and as far as I know a fork of Prusa Slicer. I suspect that you can compile from source with whichever version of OpenGL you want .. if any.

      Disclaimer: I've only just started looking at it for a different use-case, but it seems like it will do what I'm suggesting.

      extremedullard@lemmy.sdf.orgE 1 Reply Last reply
      4
      • vk6flab@lemmy.radioV [email protected]

        Orca Slicer is open source and as far as I know a fork of Prusa Slicer. I suspect that you can compile from source with whichever version of OpenGL you want .. if any.

        Disclaimer: I've only just started looking at it for a different use-case, but it seems like it will do what I'm suggesting.

        extremedullard@lemmy.sdf.orgE This user is from outside of this forum
        extremedullard@lemmy.sdf.orgE This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #3

        I'll look into Orca Slicer. Thanks!

        I suspect that you can compile from source with whichever version of OpenGL you want โ€ฆ if any.

        I wouldn't bet on that: I compiled PrusaSlicer from source and it really does require OpenGL 3.2-only features. I mean it's not like just an unfortunate dependency. Disappointing considering the time it takes to build this monster ๐Ÿ™‚

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        2
        • extremedullard@lemmy.sdf.orgE [email protected]

          The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

          Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

          j4k3@lemmy.worldJ This user is from outside of this forum
          j4k3@lemmy.worldJ This user is from outside of this forum
          [email protected]
          wrote last edited by [email protected]
          #4

          I'm no help, but more out of curiosity, why not run a container for OpenGL 3.2 or a flatpak/snap or just the older version?

          Edit: oh you probably mean the physical hardware is not supported for some reason, and I'm thinking at the OS level

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          • extremedullard@lemmy.sdf.orgE [email protected]

            The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

            Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

            C This user is from outside of this forum
            C This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            So donโ€™t update to newer version?

            1 Reply Last reply
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            • extremedullard@lemmy.sdf.orgE [email protected]

              The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

              Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

              lapis@lemmy.blahaj.zoneL This user is from outside of this forum
              lapis@lemmy.blahaj.zoneL This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              OrcaSlicer distributes an aarch64 flatpak with their regular releases, but I'm unsure what version of OpenGL it depends on.

              extremedullard@lemmy.sdf.orgE 1 Reply Last reply
              3
              • lapis@lemmy.blahaj.zoneL [email protected]

                OrcaSlicer distributes an aarch64 flatpak with their regular releases, but I'm unsure what version of OpenGL it depends on.

                extremedullard@lemmy.sdf.orgE This user is from outside of this forum
                extremedullard@lemmy.sdf.orgE This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Thank you for pointing it out to me.

                I installed the flatpak and it works just fine! I'll have to check if the gcode files it produces actually work okay on our printers, but so far I'm pretty happy with it.

                Also, I like that OrcaSlider has features to defeat Bambu's privacy invasion nonsense. I don't have a bambu printer myself so it doesn't concern me, but I like the developers' attitude ๐Ÿ˜ƒ

                1 Reply Last reply
                2
                • extremedullard@lemmy.sdf.orgE [email protected]

                  The latest PrusaSlicer versions require OpenGL 3.2 and my machine only supports OpenGL 3.1.

                  Anybody knows if other slicers can generate gcode or bgcode files for Prusa printers? If so, which would you recommend?

                  anyoldname3@lemmy.worldA This user is from outside of this forum
                  anyoldname3@lemmy.worldA This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  You might find that your hardware exposes 3.2 features via Vulkan and that if you configure your machine to use Zink rather than native GL, you can get a 3.2 context.

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