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  2. the roots of the rpg hobby
  3. Record of Lodoss War got me looking at the OSR.

Record of Lodoss War got me looking at the OSR.

Scheduled Pinned Locked Moved the roots of the rpg hobby
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  • bot@lemmit.onlineB This user is from outside of this forum
    bot@lemmit.onlineB This user is from outside of this forum
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    #1
    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/imKranely on 2025-06-23 22:15:11+00:00.


    So I stumbled across an old anime from 1990 called Record of Lodoss War which is a retelling of a group of Japanese D&D players' campaign. It felt really classic and I just fell in love with the overall vibe of it. Because of that, I decided to look around for how to get that vibe in a TTRPG campaign, and people recommended to just play the same version of D&D they were playing (which was either BX or ADND).

    However, every time I watch a video or read up about things related to OSR gameplay, it's all about dungeon crawls and collecting as much gold as possible, and that's just not what I'm looking for. I want the low magic feel that seems so common in OSR games, but I don't want to just be a treasure hunter. I want something more akin to Record of Lodoss War, or even Dragonlance.

    Am I just looking in the wrong places? Do I have misunderstanding of what OSR games are actually about? It can't all just be grabbing your 10 foot pole and moving through a death trap for gold to spend on hirelings. Can it?

    PS: I don't want to imply that dungeon crawls are a bad way to play the game. There is no "wrong way" to play. Only the wrong way for your table. I'm just looking for what's right for me and my group. Because I can tell you, being fantasy super heroes is getting old.

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