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  3. ZINE - Echoes From Fomalhaut #13: Isle of the Ascended Ones

ZINE - Echoes From Fomalhaut #13: Isle of the Ascended Ones

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  • bot@lemmit.onlineB This user is from outside of this forum
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    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/GaborLux on 2025-06-06 13:59:19+00:00.


    Isle of the Ascended Ones

    I am pleased to announce the publication of the thirteenth issue of my fanzine, Echoes From Fomalhaut, which will hopefully prove a lucky number. As usual, this is a 56-page zine dedicated to adventures and GM-friendly campaign materials for OSRIC and other old-school systems. The cover art was provided by Peter Mullen, and the interiors by Cameron Hawkey, Graphite Prime, Vincentas Saladis, Ferenc Fabian, and the Dead Victorians. The current issue features three scenarios tested in the forges of campaign and convention play. The following materials are included:

    • The Caverns of Minosauros (levels 3–5, 40 keyed areas), a dungeon adventure describing the catacombs and caverns beneath an abandoned noble villa. The Colantonio family, one of the oldest lineages in fair Frabotia, has been known for its reclusivity, and was always haunted by a dark reputation. This adventure, with its foray into the dark underearth, reveals the rumours to be well founded!
    • Isle of the Ascended Ones (levels 6–9, 18+16 keyed areas), the issue’s centrepiece, is an infiltration mission to a mysterious, idyllic isle whose masters live in a futuristic sky city high above the clouds, and only maintain contact with the rest of the world with a tiny trading port. Who they are and what they really want remains unknown, but the kidnapping of Prince Zulthan, heir to a small island kingdom, provides a good opportunity to slip through the isle’s interlocking defence systems, and find out. This is a tough, complex scenario against powerful and well organised opposition outfitted with an array of futuristic killing devices, and possessing the secrets of dark sorceries and ancient technology!
    • Tower of the Mad Satrap (levels 4–7, 23 keyed areas) presents the ruined tower of an exiled sorcerer, which has recently become the source of winged ape attacks. The Mad Satrap may have walled himself inside in his insanity, but the tower’s guardians and deadly secrets live inside still – and things get progressively worse with the passage of time.
    • Two foldout map sheets with player and GM maps.

    The print version of the zine is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

    (If you are currently at North Taxes RPG Con, the zine is available from Black Blade Publishing, while supplies last!)

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