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  3. PC Gamer taking a jab at the industry

PC Gamer taking a jab at the industry

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  • nawa@lemmy.worldN [email protected]

    I have no idea but if I had to guess, I'd say the audience of PC Gamer is PC gamers, and the average PC gamer fucking sucks

    V This user is from outside of this forum
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    wrote last edited by
    #26

    the average loud PC gamer fucking sucks

    Fixed it for you.

    Those assholes don't represent the average PC gamer any more accurately than the Gamergate troglodytes represent all gamers.

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    5
    • A [email protected]

      I some discussion about Nvidia somebody what complaining how they were used to 200 fps at 4K but some graphics cards couldn't do it with raytracing on without using DLSS.

      As somebody else in that thread said, it's masturbatory fps numbers.

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      wrote last edited by
      #27

      You guys are helping my hardware inferiority complex (caused by the vocal ones always having systems that cost more than a decent used car) a lot! Thanks! 😁

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      4
      • K [email protected]

        It shouldn't be legal to report high earnings and lay off a large portion of your staff, that feels like something a poorly performing company would do

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        wrote last edited by
        #28

        That‘s how it is in Germany. You can only get laid off without a negotiated severance package, when the employer is in financial trouble. Even then you need start laying people off the employer needs to do it according to the social contract (e.g. single mothers last). Both is really hard to proof (in court) so usually everyone gets a severance package anyway.
        This means when you hear about big layoffs in Germany usually all of them get a severance package or agree to something else. These layoffs are not comparable to the USA.
        This is the shortened and positive descriptions of the process, but of course there are also (justifiable) downsides of doing it this way.

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        • icastfist@programming.devI [email protected]

          Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/

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          wrote last edited by
          #29

          Yeah, I just knew Blizzard had to be on the list

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          • T [email protected]

            It does not but the game industry has a lot of parallel to the movie industry l where some parts are very unionized.

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            wrote last edited by
            #30

            Unions are important for gig/contract work or else workers get abused and its a race to the bottom.

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            • D [email protected]

              It doesn’t always, but it can. I have been in a union. But thanks for assuming you know anything about me douchebag.

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              wrote last edited by [email protected]
              #31

              Their name is Teddie K. They're a fascist who at best might have an eco in front.

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              • icastfist@programming.devI [email protected]

                Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/

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                wrote last edited by
                #32

                I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.

                icastfist@programming.devI 1 Reply Last reply
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                • A [email protected]

                  I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.

                  icastfist@programming.devI This user is from outside of this forum
                  icastfist@programming.devI This user is from outside of this forum
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                  wrote last edited by
                  #33

                  It's pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story...

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                  7
                  • P [email protected]

                    It's not unique but the games industry is worse than most.

                    There's a natural cycle to the development of a video game that's very atypical for most software products, involving a long slow ramp up of workforce followed by (unless you've been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future. What to do? Toss 'em on the street, that's what to do. Then couple that with it being a glitzy career that will attract lots of replacements for any of the hapless people you fired, which also applies to any way you want to abuse your employees or underpay them, and you have a recipe for lots and lots of abuse.

                    bombomom@lemmy.worldB This user is from outside of this forum
                    bombomom@lemmy.worldB This user is from outside of this forum
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                    wrote last edited by
                    #34

                    followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future

                    It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.

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                    • J [email protected]

                      That‘s how it is in Germany. You can only get laid off without a negotiated severance package, when the employer is in financial trouble. Even then you need start laying people off the employer needs to do it according to the social contract (e.g. single mothers last). Both is really hard to proof (in court) so usually everyone gets a severance package anyway.
                      This means when you hear about big layoffs in Germany usually all of them get a severance package or agree to something else. These layoffs are not comparable to the USA.
                      This is the shortened and positive descriptions of the process, but of course there are also (justifiable) downsides of doing it this way.

                      V This user is from outside of this forum
                      V This user is from outside of this forum
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                      wrote last edited by
                      #35

                      What would be some of the downsides? Just curious.

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                      • bombomom@lemmy.worldB [email protected]

                        followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future

                        It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.

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                        wrote last edited by
                        #36

                        The problem is that there isn't that much to do for these armies of people during the early stages, when it's mostly a handful of programmers and designers fleshing out the core concept. Then, during the late stages, you need tons of QA people, grunt workers to create tons of art and fiddly little bits of implementation, localization and bug fixing, and whatever else. But, if you haven't planned ahead so that there is another game perfectly in the pipeline to transition all the grunt-workers over to when the first one ships, they'll all literally just be standing around doing nothing until the next game gets in shape that it's ready for them, and usually the solution is to fire all the people who just made millions of dollars for you pouring their heart into something. It's upsetting.

                        There are many things that game companies do consistently very very wrong, but this is one thing that isn't completely "their fault." It is possible to moderate the impacts but it's very hard and it doesn't really completely go away even if you work hard at it (which most of them don't care enough to even try to.)

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                        • V [email protected]

                          What would be some of the downsides? Just curious.

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                          wrote last edited by [email protected]
                          #37

                          Some examples

                          • You need to pay a lot of lawyers on both sides
                          • You can get fired for not having kids, being young or not married
                          • People who are bad at their job are hard to lay off (this can include well payed managers)
                          • Companies find other creative ways to lay you off (if you charge your phone at work, you are stealing electricity)

                          Come to Germany and see for yourself 🙂

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