I would still download a car if I could. 🚗
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You forget the alternative mindset:
An active desire to see traditional ways of funding to disappear, and the media along with it.
Sure, we’d all like that, but pretending that piracy is some sort of noble way to bring about a collectivist creators’ paradise is yet more self-serving fantasy.
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I attempted to download a car once, but front wheel got stuck in my router. Was huge mess
I had the same issue!
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The problem with almost every pro-piracy argument like this is that they fundamentally require a significant percentage of the population to disagree with it. "People who can pay will pay and I'm not taking anything from them" only works for as long as both the general population and retailers regard piracy as wrong and keep funding all those games, movies etc for you.
Heck, all you pirates should be upvoting anti-piracy posts like this, we're the ones keeping your habit funded...
Thanks for your service
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also theft is not a crime either.
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also theft is not a crime either.
Name a crime
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also theft is not a crime either.
It's only a crime for poor people
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Nah, I want all those companies to burn. If they can't afford to make new stuff because of piracy then there won't be stuff to pirate. I am totally fine with that. There is a life to live beyond just consumption, you know?
Nobody is forcing you to consume any of the media you feel you need to pirate.
Just live beyond consumption. You can do that, you know?
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also theft is not a crime either.
I'm pretty sure if someone stole everything you own you'd see it differently
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Thats what studios are, though.
Thry don't make the art. People make the art.
You people behave like you believe that artists got gathered up under threat of violence, put into these companies and are being forced to work there against their will...
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The idea is that you support creators out of the appreciation and not because you're forced to.
This seems to work as a model for YouTubers and podcasters. They usually have most of their stuff available for free, and people pay them money, and more often than there is no reward for the money, other than satisfaction of supporting the creator.
This is obviously one example, and it only works for periodic installments, but it is a working alternative to the system, where people who don't want or can't pay don't do thatThis seems to work as a model for YouTubers and podcasters
No, it doesn't. They're still being paid by YouTube/Spotify a flat amount based on the number of views - which are being paid for by ads and premium subscriptions.
Which means: people pay (one way or another) first, consume the content later.
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Are you suggesting that all art should be free?
wrote last edited by [email protected]Especially if the creator(s) is deceased.
Are you suggesting only the wealthy are deserving of art?
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I'm pretty sure if someone stole everything you own you'd see it differently
insurance exists;
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insurance exists;
Hahahahaha - keep telling yourself that. Until the insurance fails to pay out and you're homeless, with zero possessions and everybody doesn't care
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Especially if the creator(s) is deceased.
Are you suggesting only the wealthy are deserving of art?
Only the wealthy can afford art? Music? Movies? Graphic Novels? Video Games?
Are you being obtuse?
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Hahahahaha - keep telling yourself that. Until the insurance fails to pay out and you're homeless, with zero possessions and everybody doesn't care
sounds like the problem is with capitalism then.
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Not really, because obviously nobody who sincerely believed it was of no value would spend their time downloading it. The contradiction is in simultaneously claiming that something is of no value and therefore shouldn’t be paid for, whilst still expending effort to illegally copy it, this proving that it did have value. The only way to square it would be to claim that you’re the one who created new value by the act of downloading it, which is blatantly dishonest.
wrote last edited by [email protected]it’s not blatant nonsense. jesus fucking christ you people lack a brain.
the art/media/fucking whatever intellectual “property” = no intrinsic value, worthless itself
the labor to create the art = valuable
the labor to distribute the art, be it through “legitimate” or pirated means = valuable
it’s that simple. there needn’t even be any long moral/ethical arguments. piracy is righteous because information deserves to be free. there is no way to enforce ownership of information without wanton violence from the state.
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This seems to work as a model for YouTubers and podcasters
No, it doesn't. They're still being paid by YouTube/Spotify a flat amount based on the number of views - which are being paid for by ads and premium subscriptions.
Which means: people pay (one way or another) first, consume the content later.
a flat amount
Nope, the amount is anything but flat. For bigger youtubers the ad money start to be significant, and for bigger podcasters spotify pays something, but for the most, amount of money from ads is negligible.
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Devil's Advocate: Many pirates would have not paid for access to that media so to say it takes away from the creators profit isn't exactly true since one act of piracy does not equal one lost sale.
Devil's Advocate Part II: There is s significant amount of research that supports the notion that pirates actually spend more money on media than the average person.
I personally am an example of part II. I pirate a lot of music but I refuse to use Spotify because of how little it pays artists and I have also spent significant amounts of money buying music from artists I enjoy via Bandcamp or buying from the artist directly because I know they get a bigger cut of the profits that way.
Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.
Then, Steam put a two hour refund window with no questions asked, which helped a lot of "this crashes on start, I can't open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc".
Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn't know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).
So the correct thing to do, and it's what I do: Pirate the game, make sure it runs/works and is fun and there's no "gotcha" traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.
My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it's still in good status because I am actually spending a couple thousand/year on content.
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The only damage that exists from piracy is to the copyright holders profits.....
Since the copyright holder is usually a corporation that is owned by shareholders, the majority of which are richer than all of us combined, ask me if I give a shit and I will show you my field of shits to give, and you will see that it is barren.
Eat the rich. Or Luigi them... I don't care.
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It works for anything small scale enough for its creators to be able to do is as a side hustle that may or may not pay off. Try funding a triple-A game that way and see how far you get.
Ironically, it's actually doesn't work on a small scale. It works on a medium scale, big enough to have a stable audience, not big enough to get lucrative deals from brands.
It might not work to support a lifestyle of AAA company CEO, and it might not work at pushing out hundreds of unimaginative boring microtransaction machines, but I would say it's just a bonus