[LoP] Jesus Christ
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The thing is, if a game gave me a difficulty option, I probably wouldn't play the game on the "ballbustingly hard" option that gives me those highs you get in soulslikes after beating a seemingly impossible boss
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I bet this person plays with a controller while sitting in a chair. Fucking noob. Sit on a bed of nails and just wave your hands in the air like a real souls player.
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I bet this person plays with a controller while sitting in a chair. Fucking noob. Sit on a bed of nails and just wave your hands in the air like a real souls player.
Kinect controls sound awesome lol
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Kinect controls sound awesome lol
But it only works 73% of the time. Completely random and you have no control over that.
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But it only works 73% of the time. Completely random and you have no control over that.
Sounds like the original PC port of DS1
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Some people just can’t let others have fun. Difficulty options don’t have to be used if you don’t want to. Just crank the difficulty up to 11 and tell everyone how badass you are. Or just play the game like the rest of us and quit bitching.
If you can’t stop yourself from lowering the difficulty because you got sad from the boss beating you that’s a you problem not a game problem.
My least favorite was Resident Evil Village. I kept dying during one part because I hadn't played a console shooter in forever (and there was a glitch causing the game to be black and white but that's a totally different topic). The game asks "You wanna lower it to easy?" Sure. Why not. Lonakd behold, you can't bump the difficulty back up once you do and I didn't want to play through hours of content again. Horrible design in my opinion.
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These people shit on accessibility because they see it as something that other people need, not them. The attitude is that if you aren't good at a game you simply shouldn't play. It's fundamentally a lack of empathy.
My go-to argument when people take that stance is to ask "Do you think you'll still be playing games when you're 50? When you're 60? When you're 70?"
Their answer of course is invariably yes, they will, and so my follow on question is "Will you still have the same lighning reflexes then, that you do now?"
That usually gets the point across.
Right now they can look down smugly from their pedestal, but some day there will come a time when their own body fails them and they can't make it through Dark Souls 12 anymore, no matter how much they enjoy it and want to finish. And when they complain on Steam all the kids will say "just git gud lol"
Who's the one crying then?
Accessibility options are important for all of us, no matter the reason. We should all get to choose.
I play Celeste with accessibility on and set the game speed to 90%. It's amazing. Still difficult but the hard hard hard sections don't take me literal hours to finish.
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I am of two minds here.
I don't really care if people use the options, but I also believe that difficulty options are only good when done in one specific way; by adjusting the number and type of mobs in every encounter and not just giving them more/less heath and damage modifiers.
The former actually creates difficulty differences. The latter just makes things a breeze or a slog compared to the default (and design intended) difficulty.
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I am of two minds here.
I don't really care if people use the options, but I also believe that difficulty options are only good when done in one specific way; by adjusting the number and type of mobs in every encounter and not just giving them more/less heath and damage modifiers.
The former actually creates difficulty differences. The latter just makes things a breeze or a slog compared to the default (and design intended) difficulty.
I get your point. I'd say tho that when I have the choice of having just an ok version of difficulty options instead of none, I'll take the ok version.
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I get your point. I'd say tho that when I have the choice of having just an ok version of difficulty options instead of none, I'll take the ok version.
I do like the few times I have seen games with two different difficulty settings and I tend to use those more. Games where they have difficulty for the action, and a separate difficulty for the puzzles.
Depending on the game, I'll crank the puzzles up to the hardest or lowest. The newer Resident Evils? Harder, pls. Onimusha back in the day where every puzzle was just a slider? Easiest. I'd skip them entirely if I could.
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I do like the few times I have seen games with two different difficulty settings and I tend to use those more. Games where they have difficulty for the action, and a separate difficulty for the puzzles.
Depending on the game, I'll crank the puzzles up to the hardest or lowest. The newer Resident Evils? Harder, pls. Onimusha back in the day where every puzzle was just a slider? Easiest. I'd skip them entirely if I could.
Yea! I always look back fondly on Shadow of the Tomb Raider and its awesome difficulty sliders. If more developers included stuff like that, we all would be much better off. And people wouldn't be so hell-bent on hating difficulty options then, I presume