It's easy to scoff about the use of bruteforce for-loops when it comes to calculating dice probabilities, but realistically when designing games you don't need super accurate results and you're also likely to have special rules that are harder to model...
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It's easy to scoff about the use of bruteforce for-loops when it comes to calculating dice probabilities, but realistically when designing games you don't need super accurate results and you're also likely to have special rules that are harder to model than just 3D6, e.g., determine which dice type to roll with a D6 according to a table, but cap that at max 8, and reroll a 1, but not if you rolled a D20, because then the 1 counts as a rare 9.