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  3. The signatures are still coming and it's already making an impact

The signatures are still coming and it's already making an impact

Scheduled Pinned Locked Moved Games
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  • tabbsthebat@pawb.socialT [email protected]

    Companies would still be cutting flour with chalk if they had their way. "It's limiting blah blah blah" that's the point you corpos, consumer rights are about the consumer not the bottom line

    B This user is from outside of this forum
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    wrote last edited by
    #37

    History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.

    H 1 Reply Last reply
    67
    • rustyfish@lemmy.worldR [email protected]

      Even if this would be true (which it isn’t, it’s made up bullshit): I do not give a crap.

      No, I do not care about the publisher.

      No, I do not care about the studio.

      No, I do not care about the developer anymore too.

      I do not give a single fuck about any of them anymore. I want to own the game I buy. I don’t want anyone being able to pull the plug. I also want to own the hardware or console I buy. I am ready to watch their existence to crumble as long as I get what I want.

      These people lied and conned this hobby of mine into monetised shite. I hope a lot of them somehow crash and burn. Would laugh and dance when they croak. I can play Factorio and Terraria until the heat death of the universe. Your new Assassins Blood Pack: Revenge of the Fortnite 2 Deluxe Bundle MMO-Life Service Definitive Expansion Season Pass DLC Dark of the Moon Surprise Mechanic won’t be missed anyway.

      i_love_fft@jlai.luI This user is from outside of this forum
      i_love_fft@jlai.luI This user is from outside of this forum
      [email protected]
      wrote last edited by
      #38

      I don't care about publishers.

      I don't care about studios.

      One of my friend is a game developer in a big studio, he basically breathes game mechanics. He develops new mechanics in his spare time, repurposing board game elements he owns. He would do that even if it wasn't his job. He's awesome

      I do care about developers.

      1 Reply Last reply
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      • K [email protected]
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        wrote last edited by
        #39

        Uhhhhhhhhhhhhhhhh ya.....

        1 Reply Last reply
        0
        • K [email protected]
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          mitm0@lemmy.worldM This user is from outside of this forum
          mitm0@lemmy.worldM This user is from outside of this forum
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          wrote last edited by
          #40

          First of all, the devs don't have any choice, the Pencil-pushers do

          1 Reply Last reply
          9
          • K [email protected]
            This post did not contain any content.
            mydarkesttimeline01@ani.socialM This user is from outside of this forum
            mydarkesttimeline01@ani.socialM This user is from outside of this forum
            [email protected]
            wrote last edited by
            #41

            The only choice it really limits from the publisher is the choice to decide to stop supporting a game out of nowhere. This new plan would just make it so you have to eventually plan to sunset the game from its "live" elements.

            endymion_mallorn@kbin.melroy.orgE 1 Reply Last reply
            9
            • E [email protected]

              BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.

              R This user is from outside of this forum
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              wrote last edited by
              #42

              Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

              M 1 Reply Last reply
              8
              • mydarkesttimeline01@ani.socialM [email protected]

                The only choice it really limits from the publisher is the choice to decide to stop supporting a game out of nowhere. This new plan would just make it so you have to eventually plan to sunset the game from its "live" elements.

                endymion_mallorn@kbin.melroy.orgE This user is from outside of this forum
                endymion_mallorn@kbin.melroy.orgE This user is from outside of this forum
                [email protected]
                wrote last edited by
                #43

                It also means there will never be another F2P game. They have to make their money upfront from every user. They can't just turn it off when the profit slows and/or stops.

                M 1 Reply Last reply
                0
                • K [email protected]
                  This post did not contain any content.
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                  wrote last edited by
                  #44

                  The original article completely misrepresents the initiative:

                  We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

                  Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

                  ...

                  Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

                  • provide alternatives to any online-only content
                  • make the game P2P if it requires multiplayer (no server needed, each client is a server)
                  • gracefully degrading the client experience when there's no server

                  Of course, releasing server code is an option.

                  The expectation is:

                  • if it's a subscription game, I get access for whatever period I pay for
                  • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
                  • if it's a purchased game, it should still work after support ends

                  That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

                  I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

                  N R B S 4 Replies Last reply
                  78
                  • endymion_mallorn@kbin.melroy.orgE [email protected]

                    It also means there will never be another F2P game. They have to make their money upfront from every user. They can't just turn it off when the profit slows and/or stops.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #45

                    Genshin Impact is a F2P game that makes stupid amounts of money. If it stopped making money, they could very well just stop developing for it and let it be as it is.

                    1 Reply Last reply
                    7
                    • K [email protected]
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                      wrote last edited by [email protected]
                      #46

                      We saw the depths a nepo baby from Blizzard would go for this initiative to fail, can't imagine what could happen with a body comprised of people from the biggest worms in the industry (Epic, EA, Activision, Microsoft, Ubi et al.)

                      1 Reply Last reply
                      17
                      • S [email protected]

                        Which is doable, but is additional time and money.

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                        wrote last edited by
                        #47

                        Why would coding something with less restrictions take more time and money?

                        S wizardbeard@lemmy.dbzer0.comW 2 Replies Last reply
                        6
                        • K [email protected]
                          This post did not contain any content.
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                          wrote last edited by
                          #48

                          "curtail developer choice" is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that's almost the dictionary definition of an industry regulation.

                          1 Reply Last reply
                          119
                          • S [email protected]

                            So you're telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don't need to sell me on it twice!

                            M This user is from outside of this forum
                            M This user is from outside of this forum
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                            wrote last edited by
                            #49

                            Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can't combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don't care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?

                            A C Z D 4 Replies Last reply
                            5
                            • D [email protected]

                              Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.

                              D This user is from outside of this forum
                              D This user is from outside of this forum
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                              wrote last edited by
                              #50

                              But they got that big by doing what the previous poster said

                              m137@lemmy.worldM 1 Reply Last reply
                              22
                              • K [email protected]
                                This post did not contain any content.
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                                wrote last edited by
                                #51

                                Lol. We're gamers. We know that if we encounter enemies we're going in the right direction.

                                R 1 Reply Last reply
                                150
                                • S [email protected]

                                  Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
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                                  wrote last edited by
                                  #52

                                  Maybe they should have made sure their code was fully legal to use before releasing the game initially

                                  wizardbeard@lemmy.dbzer0.comW 1 Reply Last reply
                                  8
                                  • S [email protected]

                                    Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

                                    cecilkorik@lemmy.caC This user is from outside of this forum
                                    cecilkorik@lemmy.caC This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #53

                                    It will be hardly any work once a law passes, because they'll make sure it is. Everyone knows where the proprietary code is. It doesn't just get merged in "by accident" unless you are a really shit developer (and to be fair some are).

                                    Besides, no one is saying they have to open source it. To be honest, the outcome from this petition that I would most like to see is simply a blanket indemnity to the community attempting to revive, continue and improve the software from that point forward. If the law says that it's legal once a software is shut down, for the community to figure out a way to make it work again and make it their own, and puts no further responsibilities on the "rights holder" at all, I think that honestly solves the problem in 99% of cases. It would be nice if they gave the community a hand, released what they could, and tried not to be shit about it, (and I know some of them will be shit about it, but we're pretty resourceful), as long as they're not trying to sue every attempt into oblivion I think we'll make a lot of progress on game preservation and make the gaming world a much better place.

                                    S 1 Reply Last reply
                                    20
                                    • S [email protected]

                                      The original article completely misrepresents the initiative:

                                      We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

                                      Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

                                      ...

                                      Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

                                      • provide alternatives to any online-only content
                                      • make the game P2P if it requires multiplayer (no server needed, each client is a server)
                                      • gracefully degrading the client experience when there's no server

                                      Of course, releasing server code is an option.

                                      The expectation is:

                                      • if it's a subscription game, I get access for whatever period I pay for
                                      • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
                                      • if it's a purchased game, it should still work after support ends

                                      That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

                                      I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

                                      N This user is from outside of this forum
                                      N This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #54

                                      And "would leave rights holders liable" is completely false, no game would have offline modes if it did

                                      lazynooblet@lazysoci.alL L S 3 Replies Last reply
                                      41
                                      • M [email protected]

                                        Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can't combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don't care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?

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                                        wrote last edited by
                                        #55

                                        EvE Online doesn't use root access anticheat software. I know it doesn't because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you'll find outside of government. Clearly the anticheat software isn't as essential as game studios would have you believe. The only major cheating I'm aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.

                                        M 1 Reply Last reply
                                        9
                                        • K [email protected]
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                                          catsarebadpeople@sh.itjust.worksC This user is from outside of this forum
                                          catsarebadpeople@sh.itjust.worksC This user is from outside of this forum
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                                          wrote last edited by
                                          #56

                                          Good. Your choices are bad

                                          1 Reply Last reply
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