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  3. Starting gold by class

Starting gold by class

Scheduled Pinned Locked Moved the roots of the rpg hobby
osr
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  • bot@lemmit.onlineB This user is from outside of this forum
    bot@lemmit.onlineB This user is from outside of this forum
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    wrote last edited by
    #1
    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/mapadofu on 2025-06-19 10:50:46+00:00.


    I've noticed the "starting gold by class" feature of AD&D 1e where, for example fighters start with 5d4x10 but thieves start with 2d6x10. Does anyone have any insights on the origin and development of this idea? Have other more modern systems run with this idea etc?

    I'm thinking it's mostly a game-play decision so that classes that wear armor get enough starting money without the MU's have a lot of spare cash which often happens for 3d6x10 for in B/X rules. But the Monk's low starting gold has an in-fiction rationale. I'm curious if the originsl designers commented on this, of if people in the OSR have discussed it as a useful spproach.

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