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  3. For GMs Running Knave 2e: What Are Your House Rules?

For GMs Running Knave 2e: What Are Your House Rules?

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  • bot@lemmit.onlineB This user is from outside of this forum
    bot@lemmit.onlineB This user is from outside of this forum
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    wrote on last edited by
    #1
    This is an automated archive made by the Lemmit Bot.

    The original was posted on /r/osr by /u/RfaArrda on 2025-06-03 15:50:40+00:00.


    This thread aims to compile a collection of house rule suggestions for running Knave 2e.

    [Much has been said about Knave 2e being an "incomplete game." Perhaps it is, but this isn't necessarily a flaw. It might even be its core purpose (though some might argue it's a poor one) to function primarily as a GM's toolkit. I believe Knave 2e excels as a tool for experienced OSR GMs who can leverage their existing collection of adjacent rules and OSR background to improvise procedures. My table and I thoroughly enjoy this style of game. However, this thread isn't meant to be a debate on that particular merit.]

    What are the primary house rules and OSR procedures, classic or otherwise, that you employ when running a Knave 2e game? What types of rules and procedures do you consider essential for filling Knave's gaps? How do you manage relics in your game? Do you use rules to address or fix any aspects you dislike or find problematic?

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