I would still download a car if I could. 🚗
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the pirate would not have bought the copy anyways, but having free copies of the content available on the internet decreases the desire
Also, the person deciding whether or not they "would have" paid for it, has a strong incentive to kid themselves that they wouldn't. Imagine if cinemas worked that way, and you could just walk in and announce that you weren't going to buy a ticket anyway and since there's a seat over there still empty it's not going to cost them anything for you to sit in it. They'd go out of business by the end of the week.
Also also, either the thing you're copying has value that arose from the effort of creating it, or it doesn't. If it's of value, then it's reasonable to expect payment for it. It's it's not of value, then you shouldn't miss not having it.
Podcasters and medium to small youtubers work like that (bigger also get some money from ads, but for medium to small, Patreon is the main source of revenue). You can get their shit for free, but they would like you to give them some money after if you can.
The scale is a bit different, but the scheme works. -
This post did not contain any content.wrote last edited by [email protected]
Just pirate shit bruh like what [email protected] said. Y'all keep yapping about ethics and shit but still proceed to do it nonetheless.
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Depends on file size, and if the train download is done.
Heathen! Buses are as cool as trains
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Heathen! Buses are as cool as trains
Theyre fine. Busses are fine. Im not going to shit talk buses, neither shall i glaze them whwn there are trains around.
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You have some very entitled opinions, if everyone thought like you no one would create digital media. You're free to not watch movies or listen to music but it's pretty asinine to take things without compensating the creator and claim no wrongdoing
Edit: I assumed it would be pretty obvious I was talking about digital media that needed a budget but apparently not.
Of course anyone can make digital media for free in their spare time but you'd need some kind of income to support that hobby.
FOSS is the same but you need some income to survive.if everyone thought like you no one would create digital media
This is obviously incorrect.
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Well yeah, because my objections to AI aren't based on copyright law.
In Canada it's very hard to get into trouble for piracy unless you make a profit from your piracy.
Or well...until these LLM showed up. That's the part I take issue with.
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Podcasters and medium to small youtubers work like that (bigger also get some money from ads, but for medium to small, Patreon is the main source of revenue). You can get their shit for free, but they would like you to give them some money after if you can.
The scale is a bit different, but the scheme works.It works for anything small scale enough for its creators to be able to do is as a side hustle that may or may not pay off. Try funding a triple-A game that way and see how far you get.
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No, I'm providing a counter-example and rejecting the argument that only lost media entitles you to consume media for free.
And I’m saying that it’s a strawman, because that’s not the principle copyright law operated on in the first place.
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Unlike physical goods, information can flow and be copied freely at a fundamental physics level.
The electricity and silicon required to make this happen are not free, on a societal or physical level. There is a tangible cost to this transfer, even if you're ignoring the social construct of copyright.
I think this issue comes from a misunderstanding of "free", possibly conflating it for "trivially easy".
Rather than develop a system that rewards digital artists based on how much something is used for free
Feel free to come up with such a system. I think you'll find that a rather difficult task.
wrote last edited by [email protected]The electricity and silicon required to make this happen are not free, on a societal or physical level. There is a tangible cost to this transfer, even if you're ignoring the social construct of copyright.
Completely irrelevant.
If I already have a computer and an internet connection then I've already paid the costs, prior to initiating that particular request.
I think this issue comes from a misunderstanding of "free", possibly conflating it for "trivially easy".
In the context of pricing resources, those are the same thing.
Feel free to come up with such a system. I think you'll find that a rather difficult task.
The model is the same one used by streaming services. It's one of reward and attribution rather artificial scarcity. Rather than having streaming and advertising middlemen you have a public system that lets everyone access what they want and rewards creators based on usages. Youtube without Google's exorbitant profits.
Copyright has no basis in human culture or history. Our literal entire history is based on a tradition of free remixing and story telling, not copyright.
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The electricity and silicon required to make this happen are not free, on a societal or physical level. There is a tangible cost to this transfer, even if you're ignoring the social construct of copyright.
Completely irrelevant.
If I already have a computer and an internet connection then I've already paid the costs, prior to initiating that particular request.
I think this issue comes from a misunderstanding of "free", possibly conflating it for "trivially easy".
In the context of pricing resources, those are the same thing.
Feel free to come up with such a system. I think you'll find that a rather difficult task.
The model is the same one used by streaming services. It's one of reward and attribution rather artificial scarcity. Rather than having streaming and advertising middlemen you have a public system that lets everyone access what they want and rewards creators based on usages. Youtube without Google's exorbitant profits.
Copyright has no basis in human culture or history. Our literal entire history is based on a tradition of free remixing and story telling, not copyright.
Copyright has no basis in human culture or history.
It's exited before any of us currently alive, so that's a pretty absurd notion. Unless human culture and history ended ~300 years ago?
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Copyright has no basis in human culture or history.
It's exited before any of us currently alive, so that's a pretty absurd notion. Unless human culture and history ended ~300 years ago?
wrote last edited by [email protected]K, versus 2,750,000 years.
Here's 300 letter g's:
gggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggg
Here's 2.75 million letter h's
Oh wait, I can't paste that many because at 40 chars per line, it would be 68,000 lines long, or 1000x the Android clipboard's char limit.
You are literally describing a meaningless iota in the course of human history.
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The problem with almost every pro-piracy argument like this is that they fundamentally require a significant percentage of the population to disagree with it. "People who can pay will pay and I'm not taking anything from them" only works for as long as both the general population and retailers regard piracy as wrong and keep funding all those games, movies etc for you.
Heck, all you pirates should be upvoting anti-piracy posts like this, we're the ones keeping your habit funded...
wrote last edited by [email protected]Its true. Ops argument is basically same as calling ai prompters real artists. Its better to support who you can in good faith to keep funding projects that you like. Sure theres a point in pirating call of yearly remake: basic bitch 6 or yet another disney owned copy paste as low effort slop gets funded no matter what with the people working on it being compensated and fired after end of a project anyway. But I try to compensate to smaller outfits whenever I can and at the very least advertise them.
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Because AI isn't creating a copy of the original thing, it is attempted to replace the original thing for a profit.
It would be like if a publishing company took some book, removed random parts of it then replaced them to parts from other books, then sold that instead of paying authors to write books. -
A lot of people used to pirate food, but as our housing was pushed from houses to apartments, they took that freedom from us. If you still live in a house, you can still pirate a lot of food in your yard.
If you have a window, you can still pirate some foods.
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The problem is that the producer's business model is based on making and selling copies. You're not taking an original work, no, but you're also not paying for the produced content.
Let's expand the pig analogy.
A farmer has a sow and any piglets that it has are for sale. You steal a piglet. You haven't stolen the original sow, but you have stolen the piglet you now have because you didn't pay for it.
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The problem is that the producer's business model is based on making and selling copies. You're not taking an original work, no, but you're also not paying for the produced content.
Let's expand the pig analogy.
A farmer has a sow and any piglets that it has are for sale. You steal a piglet. You haven't stolen the original sow, but you have stolen the piglet you now have because you didn't pay for it.
Piglet is still there in the morning though.
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I am 100% down for sailing the high seas. But let's not sugarcoat it, this analogy is always been kind of crap.
Somebody went to your mailbox took out your paycheck, made a copy of it, put the original back in your box, went to the bank and cashed it.
Theft still took place. You're probably still getting paid. Maybe it got taken up by insurance and everyone's premium goes up a tiny fraction, maybe it got taken up by the bank or by your business.
It's still an incomplete analogy but it's a little bit closer.
That's not to say that the vast majority of piracy isn't people who wouldn't pay anyway. And back in the day, you certainly got more visibility in your games from people who were pirating.
But now that advertising is on its toes and steam exists, I won't think they're getting any serious benefit from piracy and I don't think that they're not losing At least modest numbers of sales.
Nah. That analogy does not work.
Piracy situation is more like you have made a cool statue and you charge people money for looking at your statue. Then someone comes, looks at your statue, and goes away without paying.
There's no thief, nothing was stolen at any point. The one how came looking without paying was probably never going to pay for an entrance, and the statue can me still be looked by anyone. Nothing is loss in the process, no harm is done. Some guy just looked at a statue without paying for it.
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Disclosure: I have been sailing the seas for years, but...
This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.
The original creator/owner is at a loss when data is copied. The intent of that data is to be copied for profit. Now that the data has been copied against the creator/owners will, they do not receive the profit from that copy.
Yes yes the argument is made that the pirate would not have bought the copy anyways, but having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data. At the very least it gives people an option not to pay for the data, which is not what the creator wanted in creating it.
They are entitled to fair compensation to their work.It is true that pirating is not directly theft, but it does definitely take away from the creator's/distributor's profit.
wrote last edited by [email protected]So a little more in depth:
So, a little more in depth:
Im poor as fuck. So the option isnt 'buy/pirate' its 'pirate or get nothing'. Fuck you if you think i should live without art.
The artists generally do not recieve profit when a copy is streamed/sold. It simply is not done; their unions are too weak. This is blatant corporate propaganda.
The entire mechanism to do that is fucked anyway, even if it were hooked up to something. I'm sorry, but i wouldnt deal with that shit show for free. Even new releases or classics have to be hunted down like cult films, and then even if i buy them, i lose them at some arbitrary later date. Music was the last thing i tried to pay on, and i just could not keep a cohesive collection together-at this point, if it's not on bandcamp, i assume the artist doesn't want money. And even bandcamp has disappeared tracks i paid for, reducing me to local backups. So fuck em.
I'm sorry. I really would love to support art and artists, but it simply isn't possible to do that systemically within capitalism. There is no clear systemic option. Just ways to lick corporate boot and waste your fucking time.
although
I bet i do actually pay artists-cast crew and musicians at least-more than you do. When i dine out, rare as that is, in los angeles, i tip ~30% in cash. So i am actually supporting the arts, while you, my boot licking friend, are not. Youre supporting the corporate ghouls who feast upon them.
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Piglet is still there in the morning though.
Maybe lightly used.
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The problem with almost every pro-piracy argument like this is that they fundamentally require a significant percentage of the population to disagree with it. "People who can pay will pay and I'm not taking anything from them" only works for as long as both the general population and retailers regard piracy as wrong and keep funding all those games, movies etc for you.
Heck, all you pirates should be upvoting anti-piracy posts like this, we're the ones keeping your habit funded...
wrote last edited by [email protected]Nah. Id pay artists if i could.
And in fact do tip them pretty well at the jobs they take to pay rent when im in LA.
What we need is for parasitic creativity destroying shit stain ip-troll ghouls to get the guillotine, so they arent parasiting on every fucking artist.
We need a society that values humanity and art.
Because as is, there kind of isnt a reliable systemic way to support them. Capitalism prevents it.